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- using Sirenix.OdinInspector;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ResetCenterPoint : MonoBehaviour
- {
- [Button("生成中心点")]
- private void ResetPoint()
- {
- GameObject obj = new GameObject();
- obj.name = gameObject.name+"---中心点";
- obj.transform.position = transform.GetComponent<MeshRenderer>().bounds.center;
- obj.transform.SetParent(transform.parent);
- transform.SetParent(obj.transform);
- }
- }
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