AnimationBackFill.cs 4.1 KB

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  1. using ChivaXR;
  2. using Newtonsoft.Json;
  3. using Sirenix.OdinInspector;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using System.Linq;
  9. using System.Runtime.Serialization;
  10. using System.Runtime.Serialization.Formatters.Binary;
  11. using UnityEngine;
  12. public class AnimationBackFill : MonoBehaviour
  13. {
  14. #if UNITY_EDITOR
  15. [HideInInspector]
  16. public string targetOperationDataName;
  17. [HideInInspector]
  18. public string sourceOperationDataName;
  19. [LabelText("倒序动画")]
  20. [ShowInInspector]
  21. public bool ReverseAnidataBtn = true;
  22. [LabelText("动画源")]
  23. [ShowInInspector]
  24. [ValueDropdown("GetAllOperationDataNames", IsUniqueList = true)]
  25. public string OperationDataNameSource
  26. {
  27. get { return sourceOperationDataName; }
  28. set
  29. {
  30. if (sourceOperationDataName != value)
  31. {
  32. sourceOperationDataName = value;
  33. }
  34. }
  35. }
  36. [LabelText("回装动画")]
  37. [ShowInInspector, HideIf("ReverseAnidataBtn")]
  38. [ValueDropdown("GetAllOperationDataNames", IsUniqueList = true)]
  39. public string OperationDataNameTarget
  40. {
  41. get { return targetOperationDataName; }
  42. set
  43. {
  44. if (targetOperationDataName != value)
  45. {
  46. targetOperationDataName = value;
  47. }
  48. }
  49. }
  50. private static IEnumerable GetAllOperationDataNames()
  51. {
  52. return AnimationManager.Instance.animationDatas.Select(s => new ValueDropdownItem(s.AniDataName, s.AniDataName));
  53. }
  54. [Button("导入")]
  55. [PropertySpace(SpaceBefore=80),HideIf("ReverseAnidataBtn")]
  56. public void AddSelectAniData()
  57. {
  58. if (sourceOperationDataName == "" || targetOperationDataName == "") { return; }
  59. AniDataContainer sourceTmpAniDataContainer =
  60. AnimationManager.Instance.animationDatas.Where(s => s.AniDataName == sourceOperationDataName).First();
  61. AniDataContainer targeTmpAniDataContainer =
  62. AnimationManager.Instance.animationDatas.Where(s => s.AniDataName == targetOperationDataName).First();
  63. if (sourceTmpAniDataContainer != null || targeTmpAniDataContainer != null)
  64. {
  65. targeTmpAniDataContainer.aniData.AnimationDriverDatas = DeepCopy(sourceTmpAniDataContainer.aniData.AnimationDriverDatas);
  66. targeTmpAniDataContainer.aniData.AnimationDriverDatas.Reverse();
  67. try
  68. {
  69. /* AniDataEditorContainer sourceAnimationEditorDatas =
  70. AnimationDataEditor.Instance.animationEditorDatas.Where(s => s.AniName == sourceOperationDataName).First();
  71. AniDataEditorContainer targetAnimationEditorDatas =
  72. AnimationDataEditor.Instance.animationEditorDatas.Where(s => s.AniName == targetOperationDataName).First();
  73. targetAnimationEditorDatas.relatGameObjects = sourceAnimationEditorDatas.relatGameObjects;*/
  74. }
  75. catch (System.Exception)
  76. {
  77. }
  78. }
  79. }
  80. [Button("倒序")]
  81. [PropertySpace(SpaceBefore = 80), ShowIf("ReverseAnidataBtn")]
  82. public void ReverseSelectAniData()
  83. {
  84. AniDataContainer sourceTmpAniDataContainer =
  85. AnimationManager.Instance.animationDatas.Where(s => s.AniDataName == sourceOperationDataName).First();
  86. sourceTmpAniDataContainer.aniData.AnimationDriverDatas.Reverse();
  87. }
  88. public List<AnimationDriverBase> DeepCopy(List<AnimationDriverBase> original)
  89. {
  90. if (original == null) return null;
  91. var copy = new List<AnimationDriverBase>();
  92. foreach (var item in original)
  93. {
  94. if (item != null)
  95. {
  96. // 使用 JsonUtility 复制每个对象
  97. var json = JsonUtility.ToJson(item);
  98. var copiedItem = (AnimationDriverBase)Activator.CreateInstance(item.GetType());
  99. JsonUtility.FromJsonOverwrite(json, copiedItem);
  100. copy.Add(copiedItem);
  101. }
  102. else
  103. {
  104. copy.Add(null);
  105. }
  106. }
  107. return copy;
  108. }
  109. #endif
  110. }