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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class LoadingPictures : MonoBehaviour
- {
- public Sprite BYQ_500kV;
-
- private void Awake()
- {
- GetSceneName();
- }
- private void GetSceneName()
- {
- string[] args = Environment.GetCommandLineArgs();
- if (args.Length < 2)
- {
- return;
- }
- //模拟数据
- //string simulationData = "11111111111/10kV真空断路器及开关柜例行检修/练习/47.92.0.243:15156";
- //string[] tmpArgs = simulationData.Split('/');
- string simulationData = "openchangingflux://111/换流变压器检修/练习";
- string[] tmpArgs = simulationData.Split(new string[] { "//" }, StringSplitOptions.None)[1].Split('/');
- //截断
- // string[] tmpArgs = args[1].Split('/');
- // 文件各种:手机号/课程名/模式/地址
- string tmpCourseName = tmpArgs[1];
- Debug.LogError(tmpCourseName);
- Sprite tmpSprite = BYQ_500kV;
- tmpSprite = BYQ_500kV;
- this.gameObject.GetComponent<Image>().sprite = tmpSprite;
- }
- }
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