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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Rendering;
- [CreateAssetMenu(fileName = "SplineProfile", menuName = "SplineProfile", order = 1)]
- public class SplineProfile : ScriptableObject
- {
- #region basic
- public Material splineMaterial;
- public AnimationCurve meshCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0, 0), new Keyframe(1, 0) });
- public float minVal = 0.5f;
- public float maxVal = 0.5f;
- public int vertsInShape = 3;
- public float traingleDensity = 0.2f;
- public float uvScale = 3;
- public bool uvRotation = true;
- public bool receiveShadows = false;
- public ShadowCastingMode shadowCastingMode = ShadowCastingMode.Off;
- #endregion
- #region flowmap
- public AnimationCurve flowFlat = new AnimationCurve(new Keyframe[] {
- new Keyframe (0, 0.025f),
- new Keyframe (0.5f, 0.05f),
- new Keyframe (1, 0.025f)
- });
- public AnimationCurve flowWaterfall = new AnimationCurve(new Keyframe[] {
- new Keyframe (0, 0.25f),
- new Keyframe (1, 0.25f)
- });
- public bool noiseflowMap = false;
- public float noiseMultiplierflowMap = 0.1f;
- public float noiseSizeXflowMap = 2f;
- public float noiseSizeZflowMap = 2f;
- public float floatSpeed = 10;
- #endregion
- #region terrrain
- public AnimationCurve terrainCarve = new AnimationCurve(new Keyframe[] { new Keyframe(0, 0), new Keyframe(10, -2) });
- public float distSmooth = 5;
- public float distSmoothStart = 1;
- public AnimationCurve terrainPaintCarve = new AnimationCurve(new Keyframe[] { new Keyframe(0, 0), new Keyframe(1, 1) });
- public bool noiseCarve = false;
- public float noiseMultiplierInside = 1f;
- public float noiseMultiplierOutside = 0.25f;
- public float noiseSizeX = 0.2f;
- public float noiseSizeZ = 0.2f;
- public float terrainSmoothMultiplier = 5;
- public int currentSplatMap = 1;
- public bool mixTwoSplatMaps = false;
- public int secondSplatMap = 1;
- public bool addCliffSplatMap = false;
- public int cliffSplatMap = 1;
- public float cliffAngle = 45;
- public float cliffBlend = 1;
- public int cliffSplatMapOutside = 1;
- public float cliffAngleOutside = 45;
- public float cliffBlendOutside = 1;
- public float distanceClearFoliage = 1;
- public float distanceClearFoliageTrees = 1;
- public bool noisePaint = false;
- public float noiseMultiplierInsidePaint = 0.25f;
- public float noiseMultiplierOutsidePaint = 0.25f;
- public float noiseSizeXPaint = 0.2f;
- public float noiseSizeZPaint = 0.2f;
- #endregion
- #region simulation
- public float simulatedRiverLength = 100;
- public int simulatedRiverPoints = 10;
- public float simulatedMinStepSize = 1f;
- public bool simulatedNoUp = false;
- public bool simulatedBreakOnUp = true;
- public bool noiseWidth = false;
- public float noiseMultiplierWidth = 4f;
- public float noiseSizeWidth = 0.5f;
- #endregion
- public int biomeType;
- }
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