Billboard.cs 604 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class Billboard : MonoBehaviour
  5. {
  6. private Transform cameraTransform;
  7. private void Start()
  8. {
  9. cameraTransform = Camera.main.transform;
  10. }
  11. private void Update()
  12. {
  13. // 计算相机和UI的朝向
  14. Vector3 cameraForward = cameraTransform.forward;
  15. cameraForward.y = 0; // 将Y轴朝向清零,只在XZ平面上旋转
  16. Vector3 lookPosition = transform.position + cameraForward;
  17. // 旋转UI朝向相机
  18. transform.LookAt(lookPosition);
  19. }
  20. }