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- using ChivaXR;
- using ChivaXR.Op;
- using Sirenix.OdinInspector;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- public class RemoveRedundantOp : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- [Button("去除多余OP")]
- public void RemoveRedundantOpOnScene()
- {
- List<string> dataInfos = new List<string>();
- foreach (ProcessElement item in ProcessManagement.Instance.processes)
- {
- dataInfos.Add(((PB_OpData)item.processBase).opData.operationDataName);
- }
- for (int i = OperationManager.Instance.operationDataContainers.Count-1; i >0 ; i--)
- {
- if (!dataInfos.Contains(OperationManager.Instance.operationDataContainers[i].OpDataName))
- {
- GameObject obj = OperationManager.Instance.operationDataContainers[i].opData.gameObject;
- OperationManager.Instance.operationDataContainers.RemoveAt(i);
- DestroyImmediate(obj);
- }
-
- }
-
-
- }
- }
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