using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlackMaskController : MonoBehaviour { public GameObject m_FristObj; public GameObject m_SencondObj; public GameObject m_ThirdObj; public GameObject m_FourthObj; public GameObject m_FifthObj; public void BlackMaskControl() { StartCoroutine(BlackMask()); } IEnumerator BlackMask() { m_FristObj.SetActive(true); yield return new WaitForSeconds(0.5f); m_FristObj.SetActive(false); m_SencondObj.SetActive(true); yield return new WaitForSeconds(0.5f); m_SencondObj.SetActive(false); m_ThirdObj.SetActive(true); yield return new WaitForSeconds(0.5f); m_ThirdObj.SetActive(false); m_FourthObj.SetActive(true); yield return new WaitForSeconds(0.5f); m_FourthObj.SetActive(false); m_FifthObj.SetActive(true); yield return new WaitForSeconds(0.5f); m_FifthObj.SetActive(false); } }