using System.Collections; using System.Collections.Generic; using UnityEngine; public class Billboard : MonoBehaviour { private Transform cameraTransform; private void Start() { cameraTransform = Camera.main.transform; } private void Update() { // 计算相机和UI的朝向 Vector3 cameraForward = cameraTransform.forward; cameraForward.y = 0; // 将Y轴朝向清零,只在XZ平面上旋转 Vector3 lookPosition = transform.position + cameraForward; // 旋转UI朝向相机 transform.LookAt(lookPosition); } }