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@@ -163,9 +163,9 @@ public class LuoShuanMenuAnimation : SerializedMonoBehaviour
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}
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else
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{
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- obj.objList[i].transform.position = obj.tmpList[i].transform.position + obj.tmpList[i].transform.TransformDirection(localMovePos);
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+ obj.objList[i].transform.position = obj.tmpList[i].transform.position + obj.tmpList[i].transform.TransformDirection(obj.localMovePos);
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obj.objList[i].transform.rotation = obj.tmpList[i].transform.rotation;
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- obj.objList[i].transform.RotateAround(obj.tmpList[i].transform.position, obj.tmpList[i].transform.TransformDirection(localMovePos), rotAngle);
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+ obj.objList[i].transform.RotateAround(obj.tmpList[i].transform.position, obj.tmpList[i].transform.TransformDirection(obj.localMovePos), obj.rotAngle);
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obj.objList[i].SetActive(false);
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}
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}
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@@ -186,9 +186,9 @@ public class LuoShuanMenuAnimation : SerializedMonoBehaviour
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}
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else
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{
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- obj.objList[i].transform.position = obj.tmpList[i].transform.position + obj.tmpList[i].transform.TransformDirection(localMovePos);
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+ obj.objList[i].transform.position = obj.tmpList[i].transform.position + obj.tmpList[i].transform.TransformDirection(obj.localMovePos);
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obj.objList[i].transform.rotation = obj.tmpList[i].transform.rotation;
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- obj.objList[i].transform.RotateAround(obj.tmpList[i].transform.position, obj.tmpList[i].transform.TransformDirection(localMovePos), rotAngle);
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+ obj.objList[i].transform.RotateAround(obj.tmpList[i].transform.position, obj.tmpList[i].transform.TransformDirection(obj.localMovePos), obj.rotAngle);
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obj.objList[i].SetActive(false);
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}
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}
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