소스 검색

[+]500kV隔离开关-GW12型模型修改

2809621200 4 달 전
부모
커밋
06d50f0446

+ 0 - 0
ChivaTechFramework/Assets/GameAssets/03.Models/06.500kV隔离开关-GW12型/隔离开关_500kV_GW12_new.FBX → ChivaTechFramework/Assets/GameAssets/03.Models/06.500kV隔离开关-GW12型/隔离开关_500kV_GW12_old.FBX


+ 0 - 0
ChivaTechFramework/Assets/GameAssets/03.Models/06.500kV隔离开关-GW12型/隔离开关_500kV_GW12_new.FBX.meta → ChivaTechFramework/Assets/GameAssets/03.Models/06.500kV隔离开关-GW12型/隔离开关_500kV_GW12_old.FBX.meta


BIN
ChivaTechFramework/Assets/GameAssets/03.Models/06.500kV隔离开关-GW12型/隔离开关_500kV_GW12_改_new.FBX


+ 97 - 0
ChivaTechFramework/Assets/GameAssets/03.Models/06.500kV隔离开关-GW12型/隔离开关_500kV_GW12_改_new.FBX.meta

@@ -0,0 +1,97 @@
+fileFormatVersion: 2
+guid: 39a30d9b62434dd4f8e71e4381485f3a
+ModelImporter:
+  serializedVersion: 19301
+  internalIDToNameTable: []
+  externalObjects: {}
+  materials:
+    materialImportMode: 1
+    materialName: 0
+    materialSearch: 1
+    materialLocation: 1
+  animations:
+    legacyGenerateAnimations: 4
+    bakeSimulation: 0
+    resampleCurves: 1
+    optimizeGameObjects: 0
+    motionNodeName: 
+    rigImportErrors: 
+    rigImportWarnings: 
+    animationImportErrors: 
+    animationImportWarnings: 
+    animationRetargetingWarnings: 
+    animationDoRetargetingWarnings: 0
+    importAnimatedCustomProperties: 0
+    importConstraints: 0
+    animationCompression: 1
+    animationRotationError: 0.5
+    animationPositionError: 0.5
+    animationScaleError: 0.5
+    animationWrapMode: 0
+    extraExposedTransformPaths: []
+    extraUserProperties: []
+    clipAnimations: []
+    isReadable: 0
+  meshes:
+    lODScreenPercentages: []
+    globalScale: 1
+    meshCompression: 0
+    addColliders: 0
+    useSRGBMaterialColor: 1
+    sortHierarchyByName: 1
+    importVisibility: 1
+    importBlendShapes: 1
+    importCameras: 1
+    importLights: 1
+    fileIdsGeneration: 2
+    swapUVChannels: 0
+    generateSecondaryUV: 0
+    useFileUnits: 1
+    keepQuads: 0
+    weldVertices: 1
+    preserveHierarchy: 0
+    skinWeightsMode: 0
+    maxBonesPerVertex: 4
+    minBoneWeight: 0.001
+    meshOptimizationFlags: -1
+    indexFormat: 0
+    secondaryUVAngleDistortion: 8
+    secondaryUVAreaDistortion: 15.000001
+    secondaryUVHardAngle: 88
+    secondaryUVPackMargin: 4
+    useFileScale: 1
+  tangentSpace:
+    normalSmoothAngle: 60
+    normalImportMode: 0
+    tangentImportMode: 3
+    normalCalculationMode: 4
+    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
+    blendShapeNormalImportMode: 1
+    normalSmoothingSource: 0
+  referencedClips: []
+  importAnimation: 1
+  humanDescription:
+    serializedVersion: 3
+    human: []
+    skeleton: []
+    armTwist: 0.5
+    foreArmTwist: 0.5
+    upperLegTwist: 0.5
+    legTwist: 0.5
+    armStretch: 0.05
+    legStretch: 0.05
+    feetSpacing: 0
+    globalScale: 1
+    rootMotionBoneName: 
+    hasTranslationDoF: 0
+    hasExtraRoot: 0
+    skeletonHasParents: 1
+  lastHumanDescriptionAvatarSource: {instanceID: 0}
+  autoGenerateAvatarMappingIfUnspecified: 1
+  animationType: 2
+  humanoidOversampling: 1
+  avatarSetup: 0
+  additionalBone: 0
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 3
ChivaTechFramework/Assets/Scenes/云南电网-变电检修仿真培训/500kV隔离开关-GW12型解体大修.unity

@@ -104524,7 +104524,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 489332338}
   m_LocalRotation: {x: -0.0015690266, y: -0.9821575, z: 0.18787295, w: -0.00824188}
-  m_LocalPosition: {x: 22.586843, y: 11.105615, z: 4.323298}
+  m_LocalPosition: {x: 23.19666, y: 9.386529, z: 10.15363}
   m_LocalScale: {x: 1, y: 0.99999994, z: 1.0000001}
   m_Children: []
   m_Father: {fileID: 0}
@@ -388438,8 +388438,7 @@ MonoBehaviour:
   m_CurrentAniData: {fileID: 2023980091}
   aniName: "1\u73B0\u573A\u52D8\u5BDF\r"
   currentStepID: 1
-  selection:
-  - {fileID: 489332338}
+  selection: []
 --- !u!1 &1836852868
 GameObject:
   m_ObjectHideFlags: 0

BIN
ChivaTechFramework/Assets/StreamingAssets/Config/流程配置/500kV隔离开关-GW12型解体大修.xlsx