CameraSurround.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using UnityEngine;
  5. public class CameraSurround : MonoBehaviour
  6. {
  7. public static CameraSurround instance;
  8. /// <summary>
  9. /// 旋转点
  10. /// </summary>
  11. private Vector3 m_RotationPoint;
  12. private void Awake()
  13. {
  14. instance = this;
  15. }
  16. private void Update()
  17. {
  18. CameraCtrlRotate();
  19. CameraCtrlMove();
  20. CameraCtrlMouseScrllMove();
  21. }
  22. public void SetCameraPosition(bool reset = false)
  23. {
  24. Bounds tmpBounds = GetBounds(DeviceController.instance.transform);
  25. //物体最大长度
  26. float a = tmpBounds.size.magnitude;
  27. if (tmpBounds.size != Vector3.zero)
  28. {
  29. if (reset)
  30. {
  31. transform.position = tmpBounds.center +
  32. ((tmpBounds.center + new Vector3(1, 0.2f, 0)) - tmpBounds.center).normalized
  33. * a / 2 * 1.9f;
  34. }
  35. else
  36. {
  37. transform.position = tmpBounds.center +
  38. (transform.position - tmpBounds.center).normalized
  39. * a / 2 * 1.9f;
  40. }
  41. }
  42. m_RotationPoint = tmpBounds.center;
  43. transform.LookAt(m_RotationPoint);
  44. }
  45. public void CameraCtrlMove()
  46. {
  47. if (Input.GetAxis("Mouse ScrollWheel") > 0)
  48. {
  49. transform.Translate(Vector3.forward * 1f);
  50. }
  51. if (Input.GetAxis("Mouse ScrollWheel") < 0)
  52. {
  53. transform.Translate(Vector3.forward * -1f);
  54. }
  55. }
  56. Vector3 PreMouseMPos;
  57. public void CameraCtrlMouseScrllMove()
  58. {
  59. if (Input.GetMouseButton(2))
  60. {
  61. if (PreMouseMPos.x <= 0)
  62. {
  63. PreMouseMPos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0.0f);
  64. }
  65. else
  66. {
  67. Vector3 CurMouseMPos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0.0f);
  68. Vector3 offset = CurMouseMPos - PreMouseMPos;
  69. offset = -offset * 0.01f;//0.1这个数字的大小可以调节速度
  70. transform.Translate(offset);
  71. PreMouseMPos = CurMouseMPos;
  72. }
  73. }
  74. else
  75. {
  76. PreMouseMPos = new Vector3(0.0f, 0.0f, 0.0f);
  77. }
  78. }
  79. private void CameraCtrlRotate()
  80. {
  81. var mouse_X = Input.GetAxis("Mouse X");
  82. var mouse_Y = Input.GetAxis("Mouse Y");
  83. if (Input.GetKey(KeyCode.Mouse1))
  84. {
  85. if (m_RotationPoint.x.ToString() != "NaN" && m_RotationPoint.y.ToString() != "NaN" && m_RotationPoint.z.ToString() != "NaN")
  86. {
  87. transform.RotateAround(m_RotationPoint, Vector3.up, mouse_X * 5);
  88. transform.RotateAround(m_RotationPoint, transform.right, mouse_Y * -5);
  89. }
  90. else
  91. {
  92. SetCameraPosition(true);
  93. }
  94. }
  95. }
  96. /// <summary>
  97. /// 获取Transform及其子级的包围盒(MeshRenderer),若MeshRenderer包围盒长度为0,则获取BoxCollider包围盒
  98. /// </summary>
  99. /// <param name="transform"></param>
  100. /// <returns></returns>
  101. private static Bounds GetBounds(Transform transform)
  102. {
  103. PartMark[] tmpPartMarks = transform.GetComponentsInChildren<PartMark>(true);
  104. List<MeshRenderer> tmpMeshRenders = new List<MeshRenderer>();
  105. foreach (var item in tmpPartMarks)
  106. {
  107. tmpMeshRenders.AddRange(item.GetMeshRender());
  108. }
  109. Bounds bounds = new Bounds(GetModelGroupBoundesConent(tmpMeshRenders.ToArray()),Vector3.zero);
  110. foreach (Renderer renderer in tmpMeshRenders)
  111. {
  112. bounds.Encapsulate(renderer.bounds);
  113. }
  114. return bounds;
  115. }
  116. /// <summary>
  117. /// 获取所以模型组的Boundes中心点
  118. /// </summary>
  119. private static Vector3 GetModelGroupBoundesConent(Renderer[] renderers)
  120. {
  121. Vector3 conent = Vector3.zero;
  122. for (int i = 0; i < renderers.Length; i++) conent += renderers[i].bounds.center;
  123. //获取到中心点
  124. conent /= renderers.Length;
  125. return conent;
  126. }
  127. }