HighlightingRenderer.cs 3.9 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.ObjectModel;
  4. using System.Collections.Generic;
  5. namespace HighlightingSystem
  6. {
  7. [AddComponentMenu("Highlighting System/Highlighting Renderer", 2)]
  8. public class HighlightingRenderer : HighlightingBase
  9. {
  10. #region Static Fields
  11. static public readonly List<HighlightingPreset> defaultPresets = new List<HighlightingPreset>()
  12. {
  13. new HighlightingPreset() { name = "Default", fillAlpha = 0f, downsampleFactor = 4, iterations = 2, blurMinSpread = 0.65f, blurSpread = 0.25f, blurIntensity = 0.3f, blurDirections = BlurDirections.Diagonal },
  14. new HighlightingPreset() { name = "Wide", fillAlpha = 0f, downsampleFactor = 4, iterations = 4, blurMinSpread = 0.65f, blurSpread = 0.25f, blurIntensity = 0.3f, blurDirections = BlurDirections.Diagonal },
  15. new HighlightingPreset() { name = "Strong", fillAlpha = 0f, downsampleFactor = 4, iterations = 2, blurMinSpread = 0.5f, blurSpread = 0.15f, blurIntensity = 0.325f, blurDirections = BlurDirections.Diagonal },
  16. new HighlightingPreset() { name = "Speed", fillAlpha = 0f, downsampleFactor = 4, iterations = 1, blurMinSpread = 0.75f, blurSpread = 0f, blurIntensity = 0.35f, blurDirections = BlurDirections.Diagonal },
  17. new HighlightingPreset() { name = "Quality", fillAlpha = 0f, downsampleFactor = 2, iterations = 3, blurMinSpread = 0.5f, blurSpread = 0.5f, blurIntensity = 0.28f, blurDirections = BlurDirections.Diagonal },
  18. new HighlightingPreset() { name = "Solid 1px", fillAlpha = 0f, downsampleFactor = 1, iterations = 1, blurMinSpread = 1f, blurSpread = 0f, blurIntensity = 1f, blurDirections = BlurDirections.All },
  19. new HighlightingPreset() { name = "Solid 2px", fillAlpha = 0f, downsampleFactor = 1, iterations = 2, blurMinSpread = 1f, blurSpread = 0f, blurIntensity = 1f, blurDirections = BlurDirections.All }
  20. };
  21. #endregion
  22. #region Public Fields
  23. public ReadOnlyCollection<HighlightingPreset> presets
  24. {
  25. get
  26. {
  27. if (_presetsReadonly == null)
  28. {
  29. _presetsReadonly = _presets.AsReadOnly();
  30. }
  31. return _presetsReadonly;
  32. }
  33. }
  34. #endregion
  35. #region Private Fields
  36. [SerializeField]
  37. private List<HighlightingPreset> _presets = new List<HighlightingPreset>(defaultPresets);
  38. private ReadOnlyCollection<HighlightingPreset> _presetsReadonly;
  39. #endregion
  40. #region Public Methods
  41. // Get stored preset by name
  42. public bool GetPreset(string name, out HighlightingPreset preset)
  43. {
  44. for (int i = 0; i < _presets.Count; i++)
  45. {
  46. HighlightingPreset p = _presets[i];
  47. if (p.name == name)
  48. {
  49. preset = p;
  50. return true;
  51. }
  52. }
  53. preset = new HighlightingPreset();
  54. return false;
  55. }
  56. // Add (store) preset
  57. public bool AddPreset(HighlightingPreset preset, bool overwrite)
  58. {
  59. for (int i = 0; i < _presets.Count; i++)
  60. {
  61. HighlightingPreset p = _presets[i];
  62. if (p.name == preset.name)
  63. {
  64. if (overwrite)
  65. {
  66. _presets[i] = preset;
  67. return true;
  68. }
  69. else
  70. {
  71. return false;
  72. }
  73. }
  74. }
  75. _presets.Add(preset);
  76. return true;
  77. }
  78. // Find stored preset by name and remove it
  79. public bool RemovePreset(string name)
  80. {
  81. for (int i = 0; i < _presets.Count; i++)
  82. {
  83. HighlightingPreset p = _presets[i];
  84. if (p.name == name)
  85. {
  86. _presets.RemoveAt(i);
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. // Find stored preset by name and apply it's settings
  93. public bool LoadPreset(string name)
  94. {
  95. HighlightingPreset preset;
  96. if (GetPreset(name, out preset))
  97. {
  98. ApplyPreset(preset);
  99. }
  100. return false;
  101. }
  102. // Apply preset settings
  103. public void ApplyPreset(HighlightingPreset preset)
  104. {
  105. downsampleFactor = preset.downsampleFactor;
  106. iterations = preset.iterations;
  107. blurMinSpread = preset.blurMinSpread;
  108. blurSpread = preset.blurSpread;
  109. blurIntensity = preset.blurIntensity;
  110. blurDirections = preset.blurDirections;
  111. }
  112. //
  113. public void ClearPresets()
  114. {
  115. _presets.Clear();
  116. }
  117. #endregion
  118. }
  119. }