PrincipleUIControl.cs 661 B

123456789101112131415161718192021222324
  1. using QFramework;
  2. using Sirenix.OdinInspector;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Playables;
  7. public class PrincipleUIControl : MonoBehaviour
  8. {
  9. public static PrincipleUIControl instance;
  10. public string PrincipleName;
  11. public PlayableDirector m_PlayableDirector;
  12. [LabelText("是否为运行原理")]
  13. public bool isPrinciple = false;
  14. void Start()
  15. {
  16. instance = this;
  17. ResKit.Init();
  18. UIKit.OpenPanel<TitlePanel>(new TitlePanelData() { TitleName = PrincipleName });
  19. UIKit.OpenPanel<OperatingPrinciplePanel>();
  20. }
  21. }