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- using QFramework;
- using Sirenix.OdinInspector;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Playables;
- public class PrincipleUIControl : MonoBehaviour
- {
- public static PrincipleUIControl instance;
- public string PrincipleName;
- public PlayableDirector m_PlayableDirector;
- [LabelText("是否为运行原理")]
- public bool isPrinciple = false;
- void Start()
- {
- instance = this;
- ResKit.Init();
- UIKit.OpenPanel<TitlePanel>(new TitlePanelData() { TitleName = PrincipleName });
- UIKit.OpenPanel<OperatingPrinciplePanel>();
- }
- }
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