PrincipleGameLanuch.cs 3.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using QFramework;
  5. using UnityEngine.Playables;
  6. using Sirenix.OdinInspector;
  7. using UnityEngine.UI;
  8. public class PrincipleGameLanuch : MonoBehaviour
  9. {
  10. public Button m_CloseBtn;
  11. [SerializeField]
  12. public List<PrincipleInfo> m_PrincipleInfos;
  13. public PlayableDirector m_PlayableDirector;
  14. [LabelText("单个直接播放(在只有一个的情况下使用)")]
  15. public bool singlePlaye;
  16. public bool isWaitOneFrame = true;
  17. /// <summary>
  18. /// 等待一帧防止卡顿
  19. /// </summary>
  20. public bool isWaitStartToPlay = false;
  21. [LabelText("字幕是否使用绝对时间")]
  22. [InfoBox("若字幕长时间运行出现字幕延迟问题,修改字幕使用绝对时间=true", InfoMessageType.Warning)]
  23. public bool isUseGlobalTimeBySubTitlesPanel = false;
  24. [LabelText("临时使用后续删除")]
  25. public float initTime = 0;
  26. private void Start()
  27. {
  28. isWaitOneFrame = false;
  29. ResKit.Init();
  30. foreach (var principleInfo in m_PrincipleInfos)
  31. {
  32. if (principleInfo.btn != null)
  33. {
  34. principleInfo.btn.onClick.AddListener(() => OnBtnClick(principleInfo));
  35. }
  36. }
  37. if (singlePlaye)
  38. {
  39. if (isWaitStartToPlay)
  40. {
  41. StartCoroutine(WaitToClick());
  42. }
  43. else
  44. {
  45. OnBtnClick(m_PrincipleInfos[0]);
  46. }
  47. }
  48. if (m_CloseBtn != null)
  49. {
  50. m_CloseBtn.onClick.AddListener(() => Application.Quit());
  51. }
  52. }
  53. IEnumerator WaitToClick()
  54. {
  55. yield return new WaitForEndOfFrame();
  56. OnBtnClick(m_PrincipleInfos[0]);
  57. }
  58. private void OnBtnClick(PrincipleInfo principleInfo)
  59. {
  60. if (isWaitOneFrame)
  61. {
  62. StartCoroutine(WaitOneFrame(principleInfo));
  63. }
  64. else
  65. {
  66. m_PlayableDirector.playableAsset = principleInfo.playableAsset;
  67. string tmpName = "原理/" + principleInfo.subTitleName;
  68. if (initTime == 0)
  69. {
  70. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName });
  71. }
  72. else
  73. {
  74. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName, initTime = initTime });
  75. m_PlayableDirector.time = initTime;
  76. }
  77. SubTitlesPanel.useGlobalTime = isUseGlobalTimeBySubTitlesPanel;
  78. m_PlayableDirector.Play();
  79. }
  80. }
  81. IEnumerator WaitOneFrame(PrincipleInfo principleInfo)
  82. {
  83. if (m_PlayableDirector != null)
  84. {
  85. // 停止播放
  86. m_PlayableDirector.Pause();
  87. // 重置时间到0
  88. m_PlayableDirector.time = 0f;
  89. // 重新播放
  90. m_PlayableDirector.Play();
  91. }
  92. yield return new WaitForEndOfFrame();
  93. m_PlayableDirector.playableAsset = principleInfo.playableAsset;
  94. string tmpName = "原理/" + principleInfo.subTitleName;
  95. if (initTime == 0)
  96. {
  97. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName });
  98. }
  99. else
  100. {
  101. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName, initTime = initTime });
  102. m_PlayableDirector.time = initTime;
  103. }
  104. SubTitlesPanel.useGlobalTime = isUseGlobalTimeBySubTitlesPanel;
  105. m_PlayableDirector.Play();
  106. }
  107. }
  108. [System.Serializable]
  109. public class PrincipleInfo
  110. {
  111. [LabelText("字幕名称")]
  112. public string subTitleName;
  113. [LabelText("playableClip")]
  114. public PlayableAsset playableAsset;
  115. [LabelText("绑定按钮")]
  116. public Button btn;
  117. }