LightningBoltMaterialMeshNoGlow.mat 1.4 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
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  4. Material:
  5. serializedVersion: 6
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  8. m_PrefabInstance: {fileID: 0}
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  10. m_Name: LightningBoltMaterialMeshNoGlow
  11. m_Shader: {fileID: 4800000, guid: 37d86d80d453b0945944ccf0120d024e, type: 3}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 5
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: 3001
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
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  21. m_TexEnvs:
  22. - _GlowTex:
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  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
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  28. m_Scale: {x: 1, y: 1}
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  30. m_Floats:
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  32. - _CameraTangent: 1.1547005
  33. - _DstBlendMode: 1
  34. - _InvFade: 1
  35. - _JitterMultiplier: 0
  36. - _OneOverCameraPixelHeight: 0.010989011
  37. - _RenderMode: 0
  38. - _SrcBlendMode: 5
  39. - _Turbulence: 0
  40. m_Colors:
  41. - _CameraDownVector: {r: -0, g: -1, b: -0, a: 0}
  42. - _CameraRightVector: {r: 1, g: 0, b: 0, a: 0}
  43. - _GlowTintColor: {r: 1, g: 0.9006896, b: 0.100000024, a: 1}
  44. - _IntensityFlicker: {r: 0, g: 0, b: 0, a: 0}
  45. - _TintColor: {r: 1, g: 1, b: 1, a: 1}
  46. - _TurbulenceVelocity: {r: 0, g: 0, b: 0, a: 0}