LightningBoltMaterialMesh.mat 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: LightningBoltMaterialMesh
  11. m_Shader: {fileID: 4800000, guid: 37d86d80d453b0945944ccf0120d024e, type: 3}
  12. m_ShaderKeywords: USE_LINE_GLOW USE_RECTANGULAR_GLOW
  13. m_LightmapFlags: 5
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BumpMap:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _DetailAlbedoMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailMask:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailNormalMap:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _EmissionMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _GlowTex:
  43. m_Texture: {fileID: 2800000, guid: cab73e4c670527a4aae0af0c436a4350, type: 3}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _MainTex:
  47. m_Texture: {fileID: 2800000, guid: cab73e4c670527a4aae0af0c436a4350, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MetallicGlossMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _OcclusionMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _ParallaxMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. m_Floats:
  63. - _BumpScale: 1
  64. - _CameraPixelHEight: 1
  65. - _CameraPixelHeight: 438
  66. - _CameraTangent: 1.1547005
  67. - _Cutoff: 0.5
  68. - _DetailNormalMapScale: 1
  69. - _DstBlend: 0
  70. - _DstBlendMode: 1
  71. - _EmissionScaleUI: 0
  72. - _Glossiness: 0.5
  73. - _GlowIntensityMultiplier: 1
  74. - _GlowMultiplier: 1
  75. - _InvFade: 1
  76. - _JitterMultiplier: 0
  77. - _Metallic: 0
  78. - _Mode: 0
  79. - _OcclusionStrength: 1
  80. - _OneOverCameraPixelHEight: 1
  81. - _OneOverCameraPixelHeight: 0.002283105
  82. - _Parallax: 0.02
  83. - _RenderMode: 0
  84. - _SrcBlend: 1
  85. - _SrcBlendMode: 5
  86. - _Turbulence: 0
  87. - _UVSec: 0
  88. - _ZWrite: 1
  89. m_Colors:
  90. - _CameraDownVector: {r: -0, g: -1, b: -0, a: 0}
  91. - _CameraPos: {r: 0, g: 1, b: 0, a: 0}
  92. - _CameraRightVector: {r: 1, g: 0, b: 0, a: 0}
  93. - _CameraUpVector: {r: 0.057413645, g: 0.99790156, b: 0.029934926, a: 0}
  94. - _Color: {r: 1, g: 1, b: 1, a: 1}
  95. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  96. - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
  97. - _GlowTintColor: {r: 0.039215688, g: 0.078431375, b: 1, a: 1}
  98. - _IntensityFlicker: {r: 0, g: 0, b: 0, a: 0}
  99. - _TintColor: {r: 1, g: 1, b: 1, a: 1}
  100. - _TurbulenceVelocity: {r: 0, g: 0, b: 0, a: 0}