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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class FocusCamera : MonoBehaviour
- {
- public float MaxDis;
- public float maxScale;
- public float factor;
- private Transform cam;
- private SpriteRenderer spriteRenderer;
- private float distance;
- // Start is called before the first frame update
- void Start()
- {
- cam = Camera.main.transform;
- spriteRenderer = this.GetComponent<SpriteRenderer>();
- }
- // Update is called once per frame
- void Update()
- {
- transform.rotation = cam.rotation;
- //distance = Mathf.Abs(Vector3.Distance(transform.position, cam.position));
- //Debug.Log("before =" + distance);
- float dotResult = Vector3.Dot(cam.forward, (transform.position - cam.position).normalized);
- float angle = Mathf.Acos(dotResult) * Mathf.Rad2Deg;
- angle = angle > 90 ? 180 - angle : angle;
- distance = Mathf.Cos(angle * Mathf.Deg2Rad) * Mathf.Abs(Vector3.Distance(transform.position, cam.position));
- //Debug.Log(angle + " after =" + distance);
- if (distance > MaxDis)
- {
- transform.localScale = Vector3.one * maxScale;
- }
- else
- {
- transform.localScale = Vector3.one * (distance / factor);
- }
- }
- }
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