ModelItem.cs 1.5 KB

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  1. using EPOOutline;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class ModelItem : MonoBehaviour
  6. {
  7. public Outlinable outlinable;
  8. private void Awake()
  9. {
  10. AddMeshColliders();
  11. outlinable = this.GetComponent<Outlinable>();
  12. }
  13. public void AddMeshColliders()
  14. {
  15. MeshRenderer[] meshRenderers = GetComponentsInChildren<MeshRenderer>();
  16. foreach (var item in meshRenderers)
  17. {
  18. if (item.GetComponent<MeshCollider>() == null)
  19. {
  20. item.gameObject.AddComponent<MeshCollider>();
  21. }
  22. }
  23. }
  24. public void AddOutLinable()
  25. {
  26. if (outlinable == null)
  27. {
  28. outlinable = this.GetComponent<Outlinable>() == null
  29. ? this.gameObject.AddComponent<Outlinable>()
  30. : this.GetComponent<Outlinable>();
  31. outlinable.AddAllChildRenderersToRenderingList();
  32. }
  33. outlinable.enabled = false;
  34. }
  35. public void OpenHighlighter()
  36. {
  37. if (outlinable == null)
  38. {
  39. outlinable = this.GetComponent<Outlinable>() == null
  40. ? this.gameObject.AddComponent<Outlinable>()
  41. : this.GetComponent<Outlinable>();
  42. outlinable.AddAllChildRenderersToRenderingList();
  43. }
  44. outlinable.enabled = true;
  45. OutLineManager.Instance.ResetOutLinableByType(outlinable, OutLineType.hint);
  46. }
  47. public void CloseHighlighter()
  48. {
  49. outlinable.enabled = false;
  50. }
  51. }