PrincipleGameLanuch.cs 3.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using QFramework;
  5. using UnityEngine.Playables;
  6. using Sirenix.OdinInspector;
  7. using UnityEngine.UI;
  8. public class PrincipleGameLanuch : MonoBehaviour
  9. {
  10. public Button m_CloseBtn;
  11. [SerializeField]
  12. public List<PrincipleInfo> m_PrincipleInfos;
  13. public PlayableDirector m_PlayableDirector;
  14. [LabelText("单个直接播放(在只有一个的情况下使用)")]
  15. public bool singlePlaye;
  16. public bool isWaitOneFrame = true;
  17. [LabelText("字幕是否使用绝对时间")]
  18. [InfoBox("若字幕长时间运行出现字幕延迟问题,修改字幕使用绝对时间=true", InfoMessageType.Warning)]
  19. public bool isUseGlobalTimeBySubTitlesPanel = false;
  20. [LabelText("临时使用后续删除")]
  21. public float initTime = 0;
  22. private void Start()
  23. {
  24. ResKit.Init();
  25. foreach (var principleInfo in m_PrincipleInfos)
  26. {
  27. if (principleInfo.btn != null)
  28. {
  29. principleInfo.btn.onClick.AddListener(() => OnBtnClick(principleInfo));
  30. }
  31. }
  32. if (singlePlaye)
  33. {
  34. OnBtnClick(m_PrincipleInfos[0]);
  35. }
  36. if (m_CloseBtn != null)
  37. {
  38. m_CloseBtn.onClick.AddListener(() => Application.Quit());
  39. }
  40. }
  41. private void OnBtnClick(PrincipleInfo principleInfo)
  42. {
  43. if (isWaitOneFrame)
  44. {
  45. StartCoroutine(WaitOneFrame(principleInfo));
  46. }
  47. else
  48. {
  49. m_PlayableDirector.playableAsset = principleInfo.playableAsset;
  50. string tmpName = "原理/" + principleInfo.subTitleName;
  51. if (initTime == 0)
  52. {
  53. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName });
  54. }
  55. else
  56. {
  57. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName, initTime = initTime });
  58. m_PlayableDirector.time = initTime;
  59. }
  60. SubTitlesPanel.useGlobalTime = isUseGlobalTimeBySubTitlesPanel;
  61. m_PlayableDirector.Play();
  62. }
  63. }
  64. IEnumerator WaitOneFrame(PrincipleInfo principleInfo)
  65. {
  66. if (m_PlayableDirector != null)
  67. {
  68. // 停止播放
  69. m_PlayableDirector.Pause();
  70. // 重置时间到0
  71. m_PlayableDirector.time = 0f;
  72. // 重新播放
  73. m_PlayableDirector.Play();
  74. }
  75. yield return new WaitForEndOfFrame();
  76. m_PlayableDirector.playableAsset = principleInfo.playableAsset;
  77. string tmpName = "原理/" + principleInfo.subTitleName;
  78. if (initTime == 0)
  79. {
  80. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName });
  81. }
  82. else
  83. {
  84. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName, initTime = initTime });
  85. m_PlayableDirector.time = initTime;
  86. }
  87. SubTitlesPanel.useGlobalTime = isUseGlobalTimeBySubTitlesPanel;
  88. m_PlayableDirector.Play();
  89. }
  90. }
  91. [System.Serializable]
  92. public class PrincipleInfo
  93. {
  94. [LabelText("字幕名称")]
  95. public string subTitleName;
  96. [LabelText("playableClip")]
  97. public PlayableAsset playableAsset;
  98. [LabelText("绑定按钮")]
  99. public Button btn;
  100. }