PrincipleGameLanuch.cs 3.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using QFramework;
  5. using UnityEngine.Playables;
  6. using Sirenix.OdinInspector;
  7. using UnityEngine.UI;
  8. public class PrincipleGameLanuch : MonoBehaviour
  9. {
  10. public Button m_CloseBtn;
  11. [SerializeField]
  12. public List<PrincipleInfo> m_PrincipleInfos;
  13. public PlayableDirector m_PlayableDirector;
  14. [LabelText("单个直接播放(在只有一个的情况下使用)")]
  15. public bool singlePlaye;
  16. public bool isWaitOneFrame = true;
  17. [LabelText("字幕是否使用绝对时间")]
  18. [InfoBox("若字幕长时间运行出现字幕延迟问题,修改字幕使用绝对时间=true", InfoMessageType.Warning)]
  19. public bool isUseGlobalTimeBySubTitlesPanel = false;
  20. [LabelText("临时使用后续删除")]
  21. public float initTime = 0;
  22. private void Start()
  23. {
  24. isWaitOneFrame = false;
  25. ResKit.Init();
  26. foreach (var principleInfo in m_PrincipleInfos)
  27. {
  28. if (principleInfo.btn != null)
  29. {
  30. principleInfo.btn.onClick.AddListener(() => OnBtnClick(principleInfo));
  31. }
  32. }
  33. if (singlePlaye)
  34. {
  35. OnBtnClick(m_PrincipleInfos[0]);
  36. }
  37. if (m_CloseBtn != null)
  38. {
  39. m_CloseBtn.onClick.AddListener(() => Application.Quit());
  40. }
  41. }
  42. private void OnBtnClick(PrincipleInfo principleInfo)
  43. {
  44. if (isWaitOneFrame)
  45. {
  46. StartCoroutine(WaitOneFrame(principleInfo));
  47. }
  48. else
  49. {
  50. m_PlayableDirector.playableAsset = principleInfo.playableAsset;
  51. string tmpName = "原理/" + principleInfo.subTitleName;
  52. if (initTime == 0)
  53. {
  54. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName });
  55. }
  56. else
  57. {
  58. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName, initTime = initTime });
  59. m_PlayableDirector.time = initTime;
  60. }
  61. SubTitlesPanel.useGlobalTime = isUseGlobalTimeBySubTitlesPanel;
  62. m_PlayableDirector.Play();
  63. }
  64. }
  65. IEnumerator WaitOneFrame(PrincipleInfo principleInfo)
  66. {
  67. if (m_PlayableDirector != null)
  68. {
  69. // 停止播放
  70. m_PlayableDirector.Pause();
  71. // 重置时间到0
  72. m_PlayableDirector.time = 0f;
  73. // 重新播放
  74. m_PlayableDirector.Play();
  75. }
  76. yield return new WaitForEndOfFrame();
  77. m_PlayableDirector.playableAsset = principleInfo.playableAsset;
  78. string tmpName = "原理/" + principleInfo.subTitleName;
  79. if (initTime == 0)
  80. {
  81. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName });
  82. }
  83. else
  84. {
  85. UIKit.OpenPanel<SubTitlesPanel>(new SubTitlesPanelData() { m_SubTitleName = tmpName, initTime = initTime });
  86. m_PlayableDirector.time = initTime;
  87. }
  88. SubTitlesPanel.useGlobalTime = isUseGlobalTimeBySubTitlesPanel;
  89. m_PlayableDirector.Play();
  90. }
  91. }
  92. [System.Serializable]
  93. public class PrincipleInfo
  94. {
  95. [LabelText("字幕名称")]
  96. public string subTitleName;
  97. [LabelText("playableClip")]
  98. public PlayableAsset playableAsset;
  99. [LabelText("绑定按钮")]
  100. public Button btn;
  101. }