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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class FlowDirectionControl : MonoBehaviour
- {
- public Material mat;
- public Vector2 direction = new Vector2(1, 1); // 斜向右上
- public float speed = 1f;
- void Update()
- {
- mat.SetVector("_FlowDir", direction.normalized);
- mat.SetFloat("_FlowSpeed", speed);
- }
- }
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