DownBGButton.cs 5.7 KB

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  1. using DG.Tweening;
  2. using QFramework;
  3. using Sirenix.OdinInspector;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. public enum BtnState
  10. {
  11. normal,
  12. highter,
  13. select
  14. }
  15. /// <summary>
  16. /// 底部按钮
  17. /// </summary>
  18. public class DownBGButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
  19. {
  20. private RectTransform m_RectTransform;
  21. private Button m_Btn;
  22. private Text m_BtnText;
  23. private Image m_BtnIcon;
  24. private Image m_PromptIcon;
  25. private Image m_HighlighterArea;
  26. private Image m_SelectLine;
  27. public Button Button
  28. {
  29. get
  30. {
  31. if (m_Btn == null)
  32. {
  33. m_Btn = GetComponent<Button>();
  34. }
  35. return m_Btn;
  36. }
  37. }
  38. [LabelText("常态Icon")]
  39. public Sprite m_NormalIcon;
  40. [LabelText("划入Icon")]
  41. public Sprite m_HoverIcon;
  42. [LabelText("选中Icon")]
  43. public Sprite m_SelectIcon;
  44. [LabelText("常态颜色")]
  45. public Color m_NormalColor;
  46. [LabelText("划入颜色")]
  47. public Color m_HoverColor;
  48. [LabelText("选中字体颜色")]
  49. public Color m_SelectColor;
  50. [LabelText("常态字体")]
  51. public Font m_NormalFont;
  52. [LabelText("划入字体")]
  53. public Font m_HoverFont;
  54. [LabelText("选中字体")]
  55. public Font m_SelectFont;
  56. //是否是状态切换类按钮 true:状态切换 false :点击类
  57. private bool isSelect = false;
  58. private bool isPrompting = false;
  59. private bool isHover = false;
  60. public void Awake()
  61. {
  62. Load();
  63. }
  64. private void Load()
  65. {
  66. m_RectTransform = GetComponent<RectTransform>();
  67. m_Btn = GetComponent<Button>();
  68. m_BtnIcon = this.transform.Find("Icon").GetComponent<Image>();
  69. m_BtnText = m_BtnIcon.transform.Find("Text").GetComponent<Text>();
  70. m_HighlighterArea = this.transform.Find("SelectArea").GetComponent<Image>();
  71. m_SelectLine = this.transform.Find("Line").GetComponent<Image>();
  72. m_PromptIcon = this.transform.Find("PromptIcon").GetComponent<Image>();
  73. m_HighlighterArea.gameObject.SetActive(false);
  74. m_SelectLine.gameObject.SetActive(false);
  75. }
  76. public void RefrushButonSize()
  77. {
  78. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  79. }
  80. public void SetBtnState(BtnState state)
  81. {
  82. isHover = false;
  83. switch (state)
  84. {
  85. case BtnState.normal:
  86. m_BtnIcon.sprite = m_NormalIcon;
  87. m_BtnText.font = m_NormalFont;
  88. m_BtnText.color = m_NormalColor;
  89. m_HighlighterArea.gameObject.SetActive(false);
  90. m_SelectLine.gameObject.SetActive(false);
  91. isSelect = false;
  92. break;
  93. case BtnState.highter:
  94. m_BtnIcon.sprite = m_HoverIcon;
  95. m_BtnText.font = m_HoverFont;
  96. m_BtnText.color = m_HoverColor;
  97. m_HighlighterArea.gameObject.SetActive(true);
  98. m_SelectLine.gameObject.SetActive(true);
  99. isHover = true;
  100. break;
  101. case BtnState.select:
  102. m_BtnIcon.sprite = m_SelectIcon;
  103. m_BtnText.font = m_SelectFont;
  104. m_BtnText.color = m_SelectColor;
  105. m_HighlighterArea.gameObject.SetActive(false);
  106. m_SelectLine.gameObject.SetActive(true);
  107. isSelect = true;
  108. break;
  109. }
  110. }
  111. public void OnPointerEnter(PointerEventData eventData)
  112. {
  113. //HoverClosePrompt();
  114. if (!isSelect)
  115. {
  116. SetBtnState(BtnState.highter);
  117. }else
  118. {
  119. SetBtnState(BtnState.select);
  120. }
  121. }
  122. public void OnPointerExit(PointerEventData eventData)
  123. {
  124. if (isSelect)
  125. {
  126. SetBtnState(BtnState.select);
  127. }
  128. else
  129. {
  130. SetBtnState(BtnState.normal);
  131. }
  132. }
  133. void OnEnable()
  134. {
  135. LocalizationManager_OnLocalizeEvent();
  136. }
  137. private void LocalizationManager_OnLocalizeEvent()
  138. {
  139. RefrushButonSize();
  140. if(isPrompting)
  141. {
  142. m_PromptIcon.rectTransform.DOKill();
  143. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  144. m_PromptIcon.rectTransform.DOSizeDelta(new Vector2(m_RectTransform.sizeDelta.x - 34, m_BtnText.rectTransform.sizeDelta.y + 2), 1).SetLoops(-1, LoopType.Yoyo);
  145. }
  146. }
  147. /// <summary>
  148. /// 开启按钮提示
  149. /// </summary>
  150. public void OpenPrompt()
  151. {
  152. if (isPrompting) return;
  153. m_PromptIcon.gameObject.SetActive(true);
  154. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  155. m_PromptIcon.rectTransform.DOSizeDelta(new Vector2(m_RectTransform.sizeDelta.x - 34, m_BtnText.rectTransform.sizeDelta.y + 2), 1).SetLoops(-1, LoopType.Yoyo);
  156. isPrompting=true;
  157. }
  158. /// <summary>
  159. /// 关闭按钮提示
  160. /// </summary>
  161. public void ClosePrompt()
  162. {
  163. if (!isPrompting || !m_PromptIcon.gameObject.activeSelf) return;
  164. isPrompting=false;
  165. m_PromptIcon.rectTransform.DOKill();
  166. m_PromptIcon.gameObject.SetActive(false);
  167. m_PromptIcon.rectTransform.sizeDelta = m_RectTransform.sizeDelta;
  168. }
  169. public void HoverOpenPrompt()
  170. {
  171. if (isPrompting)
  172. {
  173. m_PromptIcon.rectTransform.DOPlay();
  174. m_PromptIcon.gameObject.SetActive(true);
  175. }
  176. }
  177. public void HoverClosePrompt()
  178. {
  179. if (isPrompting)
  180. {
  181. m_PromptIcon.rectTransform.DOPause();
  182. m_PromptIcon.gameObject.SetActive(false);
  183. }
  184. }
  185. }