using QFramework; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; public class PrincipleUIControl : MonoBehaviour { public static PrincipleUIControl instance; public string PrincipleName; public PlayableDirector m_PlayableDirector; [LabelText("是否为运行原理")] public bool isPrinciple = false; void Start() { instance = this; ResKit.Init(); UIKit.OpenPanel(new TitlePanelData() { TitleName = PrincipleName }); UIKit.OpenPanel(); } }