using UnityEditor; using UnityEngine; [ExecuteInEditMode] public class ScreenShot : EditorWindow { int resWidth = Screen.width * 4; int resHeight = Screen.height * 4; public Camera myCamera; int scale = 1; string path = ""; bool showPreview = true; RenderTexture renderTexture; bool isTransparent = false; // Add menu item named "My Window" to the Window menu [MenuItem("ChivaTool/Instant High-Res Screenshot")] public static void ShowWindow() { //Show existing window instance. If one doesn't exist, make one. EditorWindow editorWindow = EditorWindow.GetWindow(typeof(ScreenShot)); editorWindow.autoRepaintOnSceneChange = true; editorWindow.Show(); editorWindow.title = "Screenshot"; } float lastTime; void OnGUI() { EditorGUILayout.LabelField("Resolution", EditorStyles.boldLabel); resWidth = EditorGUILayout.IntField("Width", resWidth); resHeight = EditorGUILayout.IntField("Height", resHeight); EditorGUILayout.Space(); scale = EditorGUILayout.IntSlider("Scale", scale, 1, 15); //显示帮助信息 EditorGUILayout.HelpBox("The default mode of screenshot is crop - so choose a proper width and height. The scale is a factor " + "to multiply or enlarge the renders without loosing quality.", MessageType.None); EditorGUILayout.Space(); GUILayout.Label("Save Path", EditorStyles.boldLabel); EditorGUILayout.BeginHorizontal(); EditorGUILayout.TextField(path, GUILayout.ExpandWidth(false)); if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false))) path = EditorUtility.SaveFolderPanel("Path to Save Images", path, Application.dataPath); EditorGUILayout.EndHorizontal(); EditorGUILayout.HelpBox("Choose the folder in which to save the screenshots ", MessageType.None); EditorGUILayout.Space(); GUILayout.Label("Select Camera", EditorStyles.boldLabel); myCamera = EditorGUILayout.ObjectField(myCamera, typeof(Camera), true, null) as Camera; if (myCamera == null) { myCamera = Camera.main; } isTransparent = EditorGUILayout.Toggle("Transparent Background", isTransparent); EditorGUILayout.HelpBox("Choose the camera of which to capture the render. You can make the background transparent using the transparency option.", MessageType.None); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(); EditorGUILayout.LabelField("Default Options", EditorStyles.boldLabel); if (GUILayout.Button("Set To Screen Size")) { resHeight = (int)Handles.GetMainGameViewSize().y; resWidth = (int)Handles.GetMainGameViewSize().x; } if (GUILayout.Button("Default Size")) { resHeight = 1440; resWidth = 2560; scale = 1; } if(GUILayout.Button("Align With View(Select Camera)")) { if (myCamera == null) return; EditorApplication.ExecuteMenuItem("GameObject/Align With View"); } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Screenshot will be taken at " + resWidth * scale + " x " + resHeight * scale + " px", EditorStyles.boldLabel); if (GUILayout.Button("Take Screenshot", GUILayout.MinHeight(60))) { if (path == "") { path = EditorUtility.SaveFolderPanel("Path to Save Images", path, Application.dataPath); Debug.Log("Path Set"); TakeHiResShot(); } else { TakeHiResShot(); } } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Open Last Screenshot", GUILayout.MaxWidth(160), GUILayout.MinHeight(40))) { if (lastScreenshot != "") { Application.OpenURL("file://" + lastScreenshot); Debug.Log("Opening File " + lastScreenshot); } } if (GUILayout.Button("Open Folder", GUILayout.MaxWidth(100), GUILayout.MinHeight(40))) { Application.OpenURL("file://" + path); } if (GUILayout.Button("More Assets", GUILayout.MaxWidth(100), GUILayout.MinHeight(40))) { Application.OpenURL("https://www.assetstore.unity3d.com/en/#!/publisher/5951"); } EditorGUILayout.EndHorizontal(); if (takeHiResShot) { int resWidthN = resWidth * scale; int resHeightN = resHeight * scale; RenderTexture rt = new RenderTexture(resWidthN, resHeightN, 24); myCamera.targetTexture = rt; TextureFormat tFormat; if (isTransparent) tFormat = TextureFormat.ARGB32; else tFormat = TextureFormat.RGB24; Texture2D screenShot = new Texture2D(resWidthN, resHeightN, tFormat, false); myCamera.Render(); RenderTexture.active = rt; screenShot.ReadPixels(new Rect(0, 0, resWidthN, resHeightN), 0, 0); myCamera.targetTexture = null; RenderTexture.active = null; byte[] bytes = screenShot.EncodeToPNG(); string filename = ScreenShotName(resWidthN, resHeightN); System.IO.File.WriteAllBytes(filename, bytes); Debug.Log(string.Format("Took screenshot to: {0}", filename)); Application.OpenURL(filename); takeHiResShot = false; } EditorGUILayout.HelpBox("In case of any error, make sure you have Unity Pro as the plugin requires Unity Pro to work.", MessageType.Info); } private bool takeHiResShot = false; public string lastScreenshot = ""; public string ScreenShotName(int width, int height) { string strPath = ""; strPath = string.Format("{0}/screen_{1}x{2}_{3}.png", path, width, height, System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")); lastScreenshot = strPath; return strPath; } public void TakeHiResShot() { Debug.Log("Taking Screenshot"); takeHiResShot = true; } }