using System.Collections; using System.Collections.Generic; using UnityEngine; public class DrawLinkLine : MonoBehaviour { public LineRenderer LineRenderer; public float lineWidth = 0.002f; public Transform startpoint; public Transform endpoint; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { //是否使用世界坐标 LineRenderer.useWorldSpace = true; //设置开始和结束位置0代表第一个点,1代表第二个点 LineRenderer.SetPosition(0, startpoint.position); LineRenderer.SetPosition(1, endpoint.position); //开始和结束位置的颜色 //LineRenderer.startColor = new Color(1, 0.8F, 0.1F, 0); //LineRenderer.endColor = Color.red; //开始和结束粗细大小 LineRenderer.startWidth = lineWidth; LineRenderer.endWidth = lineWidth; } }