2 Коммиты cbb551c059 ... 276cf99c4f

Автор SHA1 Сообщение Дата
  lxd 276cf99c4f Merge branch 'feature/lxd' into develop 1 неделя назад
  lxd af6b729b3f 【+】 1 неделя назад
25 измененных файлов с 307 добавлено и 206 удалено
  1. 2 2
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/BianLiuQi_AlbedoTransparency.mat
  2. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/HLB_inset_AlbedoTransparency.mat
  3. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/STEJJ_part01_AlbedoTransparency.mat
  4. 2 2
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/STEJJ_part02_AlbedoTransparency.mat
  5. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/ZhuBian_ZhiJia_AlbedoTransparency.mat
  6. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/主变_散热器_AlbedoTransparency.mat
  7. 6 6
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/内金属_漆面C.mat
  8. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/垫片_AlbedoTransparency.mat
  9. 3 3
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/套管A_C.mat
  10. 3 3
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/支撑C.mat
  11. 2 2
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/油枕C.mat
  12. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/瓦斯继电器_内部_AlbedoTransparency.mat
  13. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/硅钢01_AlbedoTransparency.mat
  14. 3 3
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/绕组C.mat
  15. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/螺丝_AlbedoTransparency.mat
  16. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/表.mat
  17. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/速动油压继电器_AlbedoTransparency.mat
  18. 2 2
      ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/铜C.mat
  19. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/500kV变压器运行原理额外模型/Materials/02 - Default.mat
  20. 1 1
      ModeDisplay/Assets/GameAssets/03.Models/500kV变压器运行原理额外模型/Materials/磁铁_02.mat
  21. 5 5
      ModeDisplay/Assets/GameAssets/03.Models/500kV变压器运行原理额外模型/Materials/线圈.mat
  22. 21 21
      ModeDisplay/Assets/GameAssets/16.Skybox/后处理01.asset
  23. 236 143
      ModeDisplay/Assets/Scenes/运行原理/电磁特性/500kV变压器-电磁特性_美术调整场景.unity
  24. 8 0
      ModeDisplay/Assets/StreamingAssets/AssetBundles.meta
  25. 2 2
      ModeDisplay/ProjectSettings/QualitySettings.asset

+ 2 - 2
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/BianLiuQi_AlbedoTransparency.mat

@@ -61,9 +61,9 @@ Material:
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
     - _GlossMapScale: 1
-    - _Glossiness: 0
+    - _Glossiness: 0.7
     - _GlossyReflections: 1
-    - _Metallic: 0
+    - _Metallic: 1
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/HLB_inset_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/STEJJ_part01_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 0.921
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 2 - 2
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/STEJJ_part02_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0
@@ -73,5 +73,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/ZhuBian_ZhiJia_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/主变_散热器_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.7
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 6 - 6
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/内金属_漆面C.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u5185\u91D1\u5C5E_\u6F06\u9762C"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: 
+  m_ShaderKeywords: _METALLICGLOSSMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -44,7 +44,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 7b510430b6437a34c971bd8a321468fc, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:
@@ -60,10 +60,10 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
-    - _Glossiness: 0.487
+    - _GlossMapScale: 0.6
+    - _Glossiness: 0.5
     - _GlossyReflections: 1
-    - _Metallic: 0.733
+    - _Metallic: 0
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02
@@ -73,5 +73,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.8503471, g: 0.90664905, b: 0.9150943, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/垫片_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.2
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 3 - 3
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/套管A_C.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u5957\u7BA1A_C"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _NORMALMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -44,7 +44,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 75a375e5b0c7f394f8325706aa3cb2f4, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:
@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.2
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 3 - 3
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/支撑C.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u652F\u6491C"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _NORMALMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -44,7 +44,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 177545e93370c9649bf7e5df9c57106b, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:
@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 2 - 2
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/油枕C.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u6CB9\u6795C"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _NORMALMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -44,7 +44,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 778101a6a08526246a6aa32af1b68d54, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/瓦斯继电器_内部_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/硅钢01_AlbedoTransparency.mat

@@ -61,7 +61,7 @@ Material:
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
     - _GlossMapScale: 0.558
-    - _Glossiness: 0.581
+    - _Glossiness: 0.4
     - _GlossyReflections: 1
     - _Metallic: 1
     - _Mode: 0

+ 3 - 3
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/绕组C.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u7ED5\u7EC4C"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _NORMALMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -44,7 +44,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: b7c55f573ba396343a5b1097d96b3deb, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:
@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/螺丝_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.25
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/表.mat

@@ -61,7 +61,7 @@ Material:
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
     - _GlossMapScale: 1
-    - _Glossiness: 0
+    - _Glossiness: 1
     - _GlossyReflections: 1
     - _Metallic: 0
     - _Mode: 0

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/速动油压继电器_AlbedoTransparency.mat

@@ -60,7 +60,7 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
+    - _GlossMapScale: 0.5
     - _Glossiness: 0
     - _GlossyReflections: 1
     - _Metallic: 0

+ 2 - 2
ModeDisplay/Assets/GameAssets/03.Models/01.500kV变压器-ODFPS-250000型/Materials/铜C.mat

@@ -61,9 +61,9 @@ Material:
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
     - _GlossMapScale: 1
-    - _Glossiness: 0
+    - _Glossiness: 0.7
     - _GlossyReflections: 1
-    - _Metallic: 0
+    - _Metallic: 1
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/500kV变压器运行原理额外模型/Materials/02 - Default.mat

@@ -73,5 +73,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 0.1509434, g: 0.1473834, b: 0.1473834, a: 0.38431373}
+    - _Color: {r: 0.31132078, g: 0.31132078, b: 0.31132078, a: 0.38431373}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/500kV变压器运行原理额外模型/Materials/磁铁_02.mat

@@ -73,5 +73,5 @@ Material:
     - _UVSec: 0
     - _ZWrite: 1
     m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _Color: {r: 0.735849, g: 0.735849, b: 0.735849, a: 1}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 5 - 5
ModeDisplay/Assets/GameAssets/03.Models/500kV变压器运行原理额外模型/Materials/线圈.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u7EBF\u5708"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _NORMALMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -44,7 +44,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
+        m_Texture: {fileID: 2800000, guid: 7bacff61e157cc346b3437d5e6134df8, type: 3}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OcclusionMap:
@@ -60,10 +60,10 @@ Material:
     - _Cutoff: 0.5
     - _DetailNormalMapScale: 1
     - _DstBlend: 0
-    - _GlossMapScale: 1
-    - _Glossiness: 0.5
+    - _GlossMapScale: 0.65
+    - _Glossiness: 0.47
     - _GlossyReflections: 1
-    - _Metallic: 0.701
+    - _Metallic: 1
     - _Mode: 0
     - _OcclusionStrength: 1
     - _Parallax: 0.02

+ 21 - 21
ModeDisplay/Assets/GameAssets/16.Skybox/后处理01.asset

@@ -31,7 +31,7 @@ MonoBehaviour:
   active: 1
   enabled:
     overrideState: 1
-    value: 0
+    value: 1
   gradingMode:
     overrideState: 1
     value: 1
@@ -41,7 +41,7 @@ MonoBehaviour:
     defaultState: 1
   tonemapper:
     overrideState: 1
-    value: 0
+    value: 2
   toneCurveToeStrength:
     overrideState: 0
     value: 0
@@ -68,10 +68,10 @@ MonoBehaviour:
     overrideState: 0
     value: 1
   temperature:
-    overrideState: 1
+    overrideState: 0
     value: 0
   tint:
-    overrideState: 1
+    overrideState: 0
     value: 0
   colorFilter:
     overrideState: 0
@@ -80,17 +80,17 @@ MonoBehaviour:
     overrideState: 0
     value: 0
   saturation:
-    overrideState: 0
-    value: 0
+    overrideState: 1
+    value: 5
   brightness:
     overrideState: 0
     value: 0
   postExposure:
-    overrideState: 0
-    value: 1
+    overrideState: 1
+    value: -0.25
   contrast:
-    overrideState: 0
-    value: 0
+    overrideState: 1
+    value: 10
   mixerRedOutRedIn:
     overrideState: 0
     value: 100
@@ -119,14 +119,14 @@ MonoBehaviour:
     overrideState: 0
     value: 100
   lift:
-    overrideState: 0
-    value: {x: 1, y: 1, z: 1, w: 0}
+    overrideState: 1
+    value: {x: 1, y: 1, z: 1, w: 0.14836797}
   gamma:
-    overrideState: 0
-    value: {x: 1, y: 1, z: 1, w: 0}
+    overrideState: 1
+    value: {x: 1, y: 1, z: 1, w: -0.08902078}
   gain:
-    overrideState: 0
-    value: {x: 1, y: 1, z: 1, w: 0}
+    overrideState: 1
+    value: {x: 1, y: 1, z: 1, w: -0.029673586}
   masterCurve:
     overrideState: 0
     value:
@@ -1395,12 +1395,12 @@ MonoBehaviour:
     value: 0
   intensity:
     overrideState: 1
-    value: 0.5
+    value: 1
   color:
     overrideState: 1
-    value: {r: 0, g: 0, b: 0, a: 1}
+    value: {r: 0.2264151, g: 0.2264151, b: 0.2264151, a: 1}
   ambientOnly:
-    overrideState: 1
+    overrideState: 0
     value: 1
   noiseFilterTolerance:
     overrideState: 0
@@ -1413,13 +1413,13 @@ MonoBehaviour:
     value: -12
   thicknessModifier:
     overrideState: 1
-    value: 1
+    value: 5.69
   directLightingStrength:
     overrideState: 0
     value: 0
   radius:
     overrideState: 1
-    value: 0.25
+    value: 0.1
   quality:
     overrideState: 1
     value: 4

+ 236 - 143
ModeDisplay/Assets/Scenes/运行原理/电磁特性/500kV变压器-电磁特性_美术调整场景.unity

@@ -14,19 +14,19 @@ OcclusionCullingSettings:
 RenderSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 9
-  m_Fog: 1
-  m_FogColor: {r: 0.1509434, g: 0.1509434, b: 0.1509434, a: 1}
+  m_Fog: 0
+  m_FogColor: {r: 0.14901961, g: 0.14901961, b: 0.14901961, a: 1}
   m_FogMode: 1
   m_FogDensity: 0.01
   m_LinearFogStart: 0
-  m_LinearFogEnd: 81.49
+  m_LinearFogEnd: 100
   m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
   m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
   m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
   m_AmbientIntensity: 1
   m_AmbientMode: 0
   m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
-  m_SkyboxMaterial: {fileID: 2100000, guid: 419c08a975781ed4b9933c7772f2bf03, type: 2}
+  m_SkyboxMaterial: {fileID: 2100000, guid: 2992fe82c4e93944d9e2018e657bb6a9, type: 2}
   m_HaloStrength: 0.5
   m_FlareStrength: 1
   m_FlareFadeSpeed: 3
@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.025862597, g: 0.026019536, b: 0.026097076, a: 1}
+  m_IndirectSpecularColor: {r: 0.4168225, g: 0.46439937, b: 0.47795722, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -33180,7 +33180,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!108 &34849040
 Light:
   m_ObjectHideFlags: 0
@@ -33254,7 +33254,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7188154098098203829}
-  m_RootOrder: 6
+  m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
 --- !u!1 &34865658
 GameObject:
@@ -448396,6 +448396,98 @@ MeshFilter:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 503623704}
   m_Mesh: {fileID: -8967379047984595662, guid: 8de9734535ff32c42a192aedb591acf3, type: 3}
+--- !u!1 &503748992
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 503748993}
+  - component: {fileID: 503748994}
+  m_Layer: 0
+  m_Name: Spot Light (3)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &503748993
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 503748992}
+  m_LocalRotation: {x: 0.7071068, y: -0, z: -0.000000050291423, w: 0.7071068}
+  m_LocalPosition: {x: 0, y: 30, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 7188154098098203829}
+  m_RootOrder: 5
+  m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
+--- !u!108 &503748994
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 503748992}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 0
+  m_Shape: 0
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
+  m_Intensity: 1.2
+  m_Range: 100
+  m_SpotAngle: 100
+  m_InnerSpotAngle: 1
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: 3
+    m_CustomResolution: -1
+    m_Strength: 0.25
+    m_Bias: 0.39
+    m_NormalBias: 0.4
+    m_NearPlane: 10
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 4
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!1 &503754763
 GameObject:
   m_ObjectHideFlags: 0
@@ -1088941,7 +1089033,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1219424342}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalPosition: {x: 0, y: 6.2, z: 33}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 437180183}
@@ -1088960,22 +1089052,22 @@ ReflectionProbe:
   m_Mode: 1
   m_RefreshMode: 0
   m_TimeSlicingMode: 0
-  m_Resolution: 512
+  m_Resolution: 256
   m_UpdateFrequency: 0
-  m_BoxSize: {x: 10, y: 10, z: 10}
+  m_BoxSize: {x: 10, y: 15, z: 10}
   m_BoxOffset: {x: 0, y: 0, z: 0}
   m_NearClip: 0.3
   m_FarClip: 1000
   m_ShadowDistance: 100
-  m_ClearFlags: 1
-  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+  m_ClearFlags: 2
+  m_BackGroundColor: {r: 0.6886792, g: 0.6886792, b: 0.6886792, a: 0}
   m_CullingMask:
     serializedVersion: 2
     m_Bits: 4294967295
   m_IntensityMultiplier: 1.3
   m_BlendDistance: 1
   m_HDR: 1
-  m_BoxProjection: 0
+  m_BoxProjection: 1
   m_RenderDynamicObjects: 0
   m_UseOcclusionCulling: 1
   m_Importance: 1
@@ -1123281,6 +1123373,98 @@ MeshFilter:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1257915151}
   m_Mesh: {fileID: -4033292906684066314, guid: 8de9734535ff32c42a192aedb591acf3, type: 3}
+--- !u!1 &1258061586
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1258061587}
+  - component: {fileID: 1258061588}
+  m_Layer: 0
+  m_Name: "\u5E95\u9762\u8865\u5149"
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1258061587
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1258061586}
+  m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 7188154098098203829}
+  m_RootOrder: 4
+  m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
+--- !u!108 &1258061588
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1258061586}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 1
+  m_Shape: 0
+  m_Color: {r: 1, g: 0.98360354, b: 0.92156863, a: 1}
+  m_Intensity: 0.7
+  m_Range: 10
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 0
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 2
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 55
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 4
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 0.8
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!1 &1258070432
 GameObject:
   m_ObjectHideFlags: 0
@@ -1611843,7 +1612027,7 @@ Camera:
     height: 1
   near clip plane: 0.01
   far clip plane: 1000
-  field of view: 60
+  field of view: 34
   orthographic: 0
   orthographic size: 5
   m_Depth: -1
@@ -1611868,8 +1612052,8 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1794116044}
-  m_LocalRotation: {x: 0.028371722, y: 0.965121, z: -0.11814969, w: 0.23189937}
-  m_LocalPosition: {x: -5.7366543, y: 8.358899, z: 12.606619}
+  m_LocalRotation: {x: 0.08276945, y: 0.8587864, z: -0.1469879, w: 0.4837662}
+  m_LocalPosition: {x: -25.466846, y: 14.417662, z: 15.742721}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
@@ -1611926,10 +1612110,10 @@ MonoBehaviour:
   volumeTrigger: {fileID: 1794116047}
   volumeLayer:
     serializedVersion: 2
-    m_Bits: 54
+    m_Bits: 4294967295
   stopNaNPropagation: 1
   finalBlitToCameraTarget: 0
-  antialiasingMode: 2
+  antialiasingMode: 3
   temporalAntialiasing:
     jitterSpread: 0.75
     sharpness: 0.25
@@ -1645116,98 +1645300,6 @@ MeshFilter:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1831292387}
   m_Mesh: {fileID: -6128455060792693591, guid: 8de9734535ff32c42a192aedb591acf3, type: 3}
---- !u!1 &1831360478
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1831360480}
-  - component: {fileID: 1831360479}
-  m_Layer: 0
-  m_Name: Spot Light (1)
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!108 &1831360479
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1831360478}
-  m_Enabled: 1
-  serializedVersion: 10
-  m_Type: 0
-  m_Shape: 0
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_Intensity: 1.6
-  m_Range: 100
-  m_SpotAngle: 30
-  m_InnerSpotAngle: 21.80208
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 2
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 0.424
-    m_Bias: 0
-    m_NormalBias: 0.4
-    m_NearPlane: 0.2
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 4
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
---- !u!4 &1831360480
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1831360478}
-  m_LocalRotation: {x: 0.25858453, y: 0.7317773, z: -0.37126365, w: 0.5097052}
-  m_LocalPosition: {x: -19.300678, y: 30.149137, z: 5.8608117}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 7188154098098203829}
-  m_RootOrder: 5
-  m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
 --- !u!1 &1831534309
 GameObject:
   m_ObjectHideFlags: 0
@@ -1683531,7 +1683623,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!108 &1874652683
 Light:
   m_ObjectHideFlags: 0
@@ -1683605,7 +1683697,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7188154098098203829}
-  m_RootOrder: 4
+  m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
 --- !u!1 &1874677813
 GameObject:
@@ -2048698,7 +2048790,7 @@ Light:
   serializedVersion: 10
   m_Type: 1
   m_Shape: 0
-  m_Color: {r: 1, g: 0.99607843, b: 0.9843137, a: 1}
+  m_Color: {r: 1, g: 0.985283, b: 0.9386792, a: 1}
   m_Intensity: 1.3
   m_Range: 10
   m_SpotAngle: 30
@@ -2048733,7 +2048825,7 @@ Light:
   m_Cookie: {fileID: 0}
   m_DrawHalo: 0
   m_Flare: {fileID: 0}
-  m_RenderMode: 0
+  m_RenderMode: 2
   m_CullingMask:
     serializedVersion: 2
     m_Bits: 55
@@ -2048772,13 +2048864,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1704735737151488893}
-  m_LocalRotation: {x: -0.27911747, y: -0.68052095, z: 0.3173323, w: -0.5985691}
-  m_LocalPosition: {x: 0, y: 3, z: 0}
+  m_LocalRotation: {x: -0.24240384, y: -0.742404, z: 0.34618863, w: -0.5198367}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7188154098098203829}
   m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 28.543001, y: -327.32098, z: -22.906}
+  m_LocalEulerAnglesHint: {x: 50.000004, y: -250, z: 0}
 --- !u!23 &1705106968948759142
 MeshRenderer:
   m_ObjectHideFlags: 0
@@ -2414637,8 +2414729,8 @@ Light:
   serializedVersion: 10
   m_Type: 1
   m_Shape: 0
-  m_Color: {r: 1, g: 0.96862745, b: 0.9019608, a: 1}
-  m_Intensity: 0.8
+  m_Color: {r: 1, g: 0.99437755, b: 0.9198113, a: 1}
+  m_Intensity: 1
   m_Range: 10
   m_SpotAngle: 30
   m_InnerSpotAngle: 21.80208
@@ -2414672,7 +2414764,7 @@ Light:
   m_Cookie: {fileID: 0}
   m_DrawHalo: 0
   m_Flare: {fileID: 0}
-  m_RenderMode: 0
+  m_RenderMode: 2
   m_CullingMask:
     serializedVersion: 2
     m_Bits: 55
@@ -2414680,7 +2414772,7 @@ Light:
   m_Lightmapping: 4
   m_LightShadowCasterMode: 0
   m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
+  m_BounceIntensity: 0.8
   m_ColorTemperature: 6570
   m_UseColorTemperature: 0
   m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
@@ -2414694,13 +2414786,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7188154096825810187}
-  m_LocalRotation: {x: 0.014987048, y: 0.041076243, z: 0.00061603077, w: -0.99904346}
-  m_LocalPosition: {x: -1.0160137, y: 3.898143, z: -21.606348}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: -20.38}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7188154098098203829}
   m_RootOrder: 3
-  m_LocalEulerAnglesHint: {x: 28.543001, y: -327.32098, z: -22.906}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &7188154096825810187
 GameObject:
   m_ObjectHideFlags: 0
@@ -2414712,7 +2414804,7 @@ GameObject:
   - component: {fileID: 7188154096825810186}
   - component: {fileID: 7188154096825810185}
   m_Layer: 0
-  m_Name: Directional Light (3)
+  m_Name: "\u53F3\u4FA7\u8865\u5149"
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2414729,8 +2414821,8 @@ Light:
   serializedVersion: 10
   m_Type: 1
   m_Shape: 0
-  m_Color: {r: 1, g: 0.96862745, b: 0.9019608, a: 1}
-  m_Intensity: 0.8
+  m_Color: {r: 1, g: 0.99437755, b: 0.9198113, a: 1}
+  m_Intensity: 1
   m_Range: 10
   m_SpotAngle: 30
   m_InnerSpotAngle: 21.80208
@@ -2414764,7 +2414856,7 @@ Light:
   m_Cookie: {fileID: 0}
   m_DrawHalo: 0
   m_Flare: {fileID: 0}
-  m_RenderMode: 0
+  m_RenderMode: 2
   m_CullingMask:
     serializedVersion: 2
     m_Bits: 55
@@ -2414772,7 +2414864,7 @@ Light:
   m_Lightmapping: 4
   m_LightShadowCasterMode: 0
   m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
+  m_BounceIntensity: 0.8
   m_ColorTemperature: 6570
   m_UseColorTemperature: 0
   m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
@@ -2414786,13 +2414878,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7188154097335651310}
-  m_LocalRotation: {x: -0.00038982928, y: 0.999558, z: 0.02549456, w: 0.015290737}
-  m_LocalPosition: {x: 0.12505442, y: 3.2557228, z: 19.37378}
+  m_LocalRotation: {x: 1, y: 0, z: 0, w: 0}
+  m_LocalPosition: {x: 0, y: 0, z: 11.73}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7188154098098203829}
   m_RootOrder: 1
-  m_LocalEulerAnglesHint: {x: 28.543001, y: -327.32098, z: -22.906}
+  m_LocalEulerAnglesHint: {x: 180, y: 0, z: 0}
 --- !u!1 &7188154097335651310
 GameObject:
   m_ObjectHideFlags: 0
@@ -2414804,7 +2414896,7 @@ GameObject:
   - component: {fileID: 7188154097335651309}
   - component: {fileID: 7188154097335651308}
   m_Layer: 0
-  m_Name: Directional Light (1)
+  m_Name: "\u5DE6\u4FA7\u8865\u5149"
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2414817,13 +2414909,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7188154097761778341}
-  m_LocalRotation: {x: -0.0020734617, y: 0.7226219, z: -0.0021677557, w: -0.69123703}
-  m_LocalPosition: {x: 19.2981, y: 4.291478, z: 0.46772254}
+  m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
+  m_LocalPosition: {x: 12.11, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7188154098098203829}
   m_RootOrder: 2
-  m_LocalEulerAnglesHint: {x: 28.543001, y: -327.32098, z: -22.906}
+  m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
 --- !u!1 &7188154097761778341
 GameObject:
   m_ObjectHideFlags: 0
@@ -2414835,7 +2414927,7 @@ GameObject:
   - component: {fileID: 7188154097761778340}
   - component: {fileID: 7188154097761778347}
   m_Layer: 0
-  m_Name: Directional Light (2)
+  m_Name: "\u80CC\u9762\u8865\u5149"
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -2414852,8 +2414944,8 @@ Light:
   serializedVersion: 10
   m_Type: 1
   m_Shape: 0
-  m_Color: {r: 1, g: 0.96862745, b: 0.9019608, a: 1}
-  m_Intensity: 0.8
+  m_Color: {r: 1, g: 0.99437755, b: 0.9198113, a: 1}
+  m_Intensity: 1
   m_Range: 10
   m_SpotAngle: 30
   m_InnerSpotAngle: 21.80208
@@ -2414887,7 +2414979,7 @@ Light:
   m_Cookie: {fileID: 0}
   m_DrawHalo: 0
   m_Flare: {fileID: 0}
-  m_RenderMode: 0
+  m_RenderMode: 2
   m_CullingMask:
     serializedVersion: 2
     m_Bits: 55
@@ -2414895,7 +2414987,7 @@ Light:
   m_Lightmapping: 4
   m_LightShadowCasterMode: 0
   m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
+  m_BounceIntensity: 0.8
   m_ColorTemperature: 6570
   m_UseColorTemperature: 0
   m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
@@ -2414917,8 +2415009,9 @@ Transform:
   - {fileID: 7188154097335651309}
   - {fileID: 7188154097761778340}
   - {fileID: 7188154096825810186}
+  - {fileID: 1258061587}
+  - {fileID: 503748993}
   - {fileID: 1874652684}
-  - {fileID: 1831360480}
   - {fileID: 34849041}
   m_Father: {fileID: 0}
   m_RootOrder: 2
@@ -2448891,7 +2448984,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!23 &7688589430353518311
 MeshRenderer:
   m_ObjectHideFlags: 0

+ 8 - 0
ModeDisplay/Assets/StreamingAssets/AssetBundles.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e0e66e7a14846604d91e2c0fa740482b
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 2
ModeDisplay/ProjectSettings/QualitySettings.asset

@@ -190,10 +190,10 @@ QualitySettings:
     name: Ultra
     pixelLightCount: 4
     shadows: 2
-    shadowResolution: 2
+    shadowResolution: 3
     shadowProjection: 1
     shadowCascades: 4
-    shadowDistance: 150
+    shadowDistance: 100
     shadowNearPlaneOffset: 3
     shadowCascade2Split: 0.33333334
     shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}