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Merge branch 'feature/jinxin' into develop

# Conflicts:
#	ModeDisplay/Assets/GameAssets/01.Animation.meta
#	ModeDisplay/Assets/GameAssets/08.ModelPrefabs.meta
#	ModeDisplay/Assets/GameAssets/10_Data.meta
#	ModeDisplay/Assets/Scenes/云南.meta
#	ModeDisplay/ProjectSettings/EditorBuildSettings.asset
zhangjx 5 месяцев назад
Родитель
Сommit
f67a851671

+ 4 - 0
ModeDisplay/Assets/GameAssets/01.Animation.meta

@@ -1,5 +1,9 @@
 fileFormatVersion: 2
+<<<<<<<< HEAD:ModeDisplay/Assets/GameAssets/01.Animation.meta
 guid: cfbd5b91ae13fd2498bd192513957395
+========
+guid: a9f491a473c3b784da2db161165147ae
+>>>>>>>> feature/jinxin:ModeDisplay/Assets/GameAssets/08.ModelPrefabs.meta
 folderAsset: yes
 DefaultImporter:
   externalObjects: {}

+ 1 - 1
ModeDisplay/Assets/GameAssets/03.Models/断路器_110kV_LW35/断路器_110kV_LW35.FBX.meta

@@ -156,7 +156,7 @@ ModelImporter:
     extraExposedTransformPaths: []
     extraUserProperties: []
     clipAnimations: []
-    isReadable: 0
+    isReadable: 1
   meshes:
     lODScreenPercentages: []
     globalScale: 1

+ 8 - 8
ModeDisplay/Assets/Scenes/500kV_变压器-ODFPS型.unity

@@ -4276,7 +4276,7 @@ Transform:
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   m_Father: {fileID: 1522069423064373868}
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+  m_RootOrder: 18
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 GameObject:
@@ -145108,7 +145108,6 @@ Transform:
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-  - {fileID: 6299667144069548781}
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@@ -158597,7 +158596,7 @@ Transform:
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   m_Father: {fileID: 1522069423064373868}
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+  m_RootOrder: 17
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &1660905430068737488
 MeshFilter:
@@ -519358,7 +519357,7 @@ Transform:
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   m_Father: {fileID: 1522069423064373868}
-  m_RootOrder: 17
+  m_RootOrder: 16
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &5565377516699417890
 MeshRenderer:
@@ -587626,8 +587625,8 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 872287337051711991}
-  m_LocalRotation: {x: 0, y: 0.079780355, z: -0, w: 0.9968125}
-  m_LocalPosition: {x: 1.9050457, y: 2.4629712, z: 7.32529}
+  m_LocalRotation: {x: -0, y: 0.079780355, z: -0, w: 0.9968125}
+  m_LocalPosition: {x: 0.29175198, y: -0.008300781, z: 1.5069795}
   m_LocalScale: {x: 1.3859177, y: 1.3859177, z: 1.3859177}
   m_Children:
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@@ -587648,8 +587647,8 @@ Transform:
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   - {fileID: 7483561263935893497}
-  m_Father: {fileID: 1522069423064373868}
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+  m_Father: {fileID: 8384223251513416385}
+  m_RootOrder: 112
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -779956,6 +779955,7 @@ Transform:
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   - {fileID: 7300122036527527170}
   - {fileID: 7545798543915047410}
+  - {fileID: 6299667144069548781}
   m_Father: {fileID: 1522069423064373868}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

+ 9 - 9
ModeDisplay/Assets/Scenes/500kV断路器-LW13型.unity

@@ -961,7 +961,6 @@ Transform:
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   - {fileID: 2912418168720550511}
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-  - {fileID: 6556753860044724108}
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@@ -63752,7 +63751,7 @@ Transform:
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   m_Children: []
   m_Father: {fileID: 1839724117}
-  m_RootOrder: 7
+  m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &1290353488914094966
 MeshFilter:
@@ -146994,7 +146993,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 1839724117}
-  m_RootOrder: 6
+  m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -310212,7 +310211,7 @@ Transform:
   m_LocalScale: {x: 1, y: 0.5867547, z: 1}
   m_Children: []
   m_Father: {fileID: 1839724117}
-  m_RootOrder: 8
+  m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &6497958847879211944
 GameObject:
@@ -313762,11 +313761,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7216391247190479795}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 1.3626652, y: 0.00040911246, z: 0.1014812}
+  m_LocalPosition: {x: -0.020190358, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 1839724117}
-  m_RootOrder: 4
+  m_Father: {fileID: 7049682635089807645}
+  m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -321352,7 +321351,7 @@ Transform:
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   m_Children: []
   m_Father: {fileID: 1839724117}
-  m_RootOrder: 5
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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 GameObject:
@@ -335800,6 +335799,7 @@ Transform:
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   - {fileID: 2424417876758549162}
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+  - {fileID: 6556753860044724108}
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   m_Father: {fileID: 7131449634143533108}
   m_RootOrder: 3
@@ -401807,7 +401807,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 7049682635089807645}
-  m_RootOrder: 3
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!23 &8381020180057580397
 MeshRenderer:

+ 2 - 2
ModeDisplay/ProjectSettings/ProjectSettings.asset

@@ -13,11 +13,11 @@ PlayerSettings:
   useOnDemandResources: 0
   accelerometerFrequency: 60
   companyName: Chiva
-  productName: "220kV\u9694\u79BB\u5F00\u5173-GW4A\u578B\u6A21\u578B\u5C55\u793A"
+  productName: "110kV\u65AD\u8DEF\u5668-LW35\u578B\u6A21\u578B\u5C55\u793A"
   defaultCursor: {fileID: 0}
   cursorHotspot: {x: 0, y: 0}
   m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
-  m_ShowUnitySplashScreen: 0
+  m_ShowUnitySplashScreen: 1
   m_ShowUnitySplashLogo: 1
   m_SplashScreenOverlayOpacity: 1
   m_SplashScreenAnimation: 1