lxd 6 mesi fa
parent
commit
da93519ba5

+ 2 - 2
ModeDisplay/Assets/GameAssets/03.Models/07.220kV隔离开关-GW4A型/Materials/隔离开关_220kV_GW4A-GW4隔离开关_主体01.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u9694\u79BB\u5F00\u5173_220kV_GW4A-GW4\u9694\u79BB\u5F00\u5173_\u4E3B\u4F5301"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -52,7 +52,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _ParallaxMap:
-        m_Texture: {fileID: 2800000, guid: a42ca68abd36f8648b5bbc968dd013ce, type: 3}
+        m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     m_Floats:

+ 2 - 2
ModeDisplay/Assets/GameAssets/03.Models/07.220kV隔离开关-GW4A型/Materials/隔离开关_220kV_GW4A-GW4隔离开关_主体02.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u9694\u79BB\u5F00\u5173_220kV_GW4A-GW4\u9694\u79BB\u5F00\u5173_\u4E3B\u4F5302"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -52,7 +52,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _ParallaxMap:
-        m_Texture: {fileID: 2800000, guid: 774efd1919b48bc429db0aa126d17e9a, type: 3}
+        m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     m_Floats:

+ 2 - 2
ModeDisplay/Assets/GameAssets/03.Models/07.220kV隔离开关-GW4A型/Materials/隔离开关_220kV_GW4A-隔离开关_机构箱_外.mat

@@ -9,7 +9,7 @@ Material:
   m_PrefabAsset: {fileID: 0}
   m_Name: "\u9694\u79BB\u5F00\u5173_220kV_GW4A-\u9694\u79BB\u5F00\u5173_\u673A\u6784\u7BB1_\u5916"
   m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP _PARALLAXMAP
+  m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP
   m_LightmapFlags: 4
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -52,7 +52,7 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _ParallaxMap:
-        m_Texture: {fileID: 2800000, guid: 3ecb7e6be14503144a3b029409ce4d1b, type: 3}
+        m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     m_Floats: