Browse Source

[天空盒及环境更新】

CHIVA\bj 2 weeks ago
parent
commit
d4144614cc

+ 1 - 2
ModeDisplay/Assets/GameAssets/01.Animation.meta → ModeDisplay/Assets/ChivaFramework/Framework/Plugins/Easy performant outline/Demo/Models for Demo scene/CartoonLowPolyCityLite/CartoonLowPolyCityLite_HDRP_2018.3.unitypackage.meta

@@ -1,6 +1,5 @@
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+ 5 - 5
ModeDisplay/Assets/GameAssets/06.UIPrefabs/PartLabelPanel.prefab

@@ -143,7 +143,7 @@ MonoBehaviour:
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     m_PersistentCalls:
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-  m_Sprite: {fileID: 21300000, guid: ba955f5c902699745a7b2ed16640c4cd, type: 3}
+  m_Sprite: {fileID: 21300000, guid: 15527c17e57ec7a42af296f964522a26, type: 3}
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   m_FillCenter: 1
@@ -166,7 +166,7 @@ MonoBehaviour:
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@@ -318,7 +318,7 @@ RectTransform:
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   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: 54.99913}
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   m_OnCullStateChanged:

+ 13 - 3
ModeDisplay/Assets/QFrameworkData/QAssets.cs

@@ -11,6 +11,11 @@
 namespace QAssetBundle
 {
     
+    public class Autodisassemblypanel_prefab
+    {
+        public const string BundleName = "autodisassemblypanel_prefab";
+        public const string AUTODISASSEMBLYPANEL = "autodisassemblypanel";
+    }
     public class Partlabelpanel_prefab
     {
         public const string BundleName = "partlabelpanel_prefab";
@@ -26,10 +31,10 @@ namespace QAssetBundle
         public const string BundleName = "pc_operatepanel_prefab";
         public const string PC_OPERATEPANEL = "pc_operatepanel";
     }
-    public class TitlePanel_prefab
+    public class Principlepanel_prefab
     {
-        public const string BundleName = "titlePanel_prefab";
-        public const string PRINCIPLEPANEL = "titlePanel";
+        public const string BundleName = "principlepanel_prefab";
+        public const string TITLEPANEL = "titlepanel";
     }
     public class Subtitlespanel_prefab
     {
@@ -41,4 +46,9 @@ namespace QAssetBundle
         public const string BundleName = "uimultipanel_prefab";
         public const string UIMULTIPANEL = "uimultipanel";
     }
+    public class 隔离开关_110kv_gw22_126_prefab
+    {
+        public const string BundleName = "隔离开关_110kv_gw22_126_prefab";
+        public const string 隔离开关_110KV_GW22_126 = "隔离开关_110kv_gw22_126";
+    }
 }

+ 79 - 0
ModeDisplay/Assets/Scenes/内部结构/01.500kV_变压器-ODFPS型.unity

@@ -342402,6 +342402,7 @@ GameObject:
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   m_Name: Main Camera
   m_TagString: MainCamera
@@ -342486,6 +342487,84 @@ MonoBehaviour:
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+    _blurIntensity: 0.3
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+    _iterations: 4
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+    _iterations: 3
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+    _blurSpread: 0.5
+    _blurIntensity: 0.28
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+    _fillAlpha: 0
+    _downsampleFactor: 1
+    _iterations: 1
+    _blurMinSpread: 1
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+    _blurIntensity: 1
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+    _fillAlpha: 0
+    _downsampleFactor: 1
+    _iterations: 2
+    _blurMinSpread: 1
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 MeshFilter:
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+ 79 - 0
ModeDisplay/Assets/Scenes/内部结构/02.220kV_变压器-SFPSZ10型.unity

@@ -509887,6 +509887,7 @@ GameObject:
   - component: {fileID: 8388240246815631921}
   - component: {fileID: 8388240246815631927}
   - component: {fileID: 8388240246815631926}
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@@ -509971,6 +509972,84 @@ MonoBehaviour:
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   m_BeforeStackBundles: []
   m_AfterStackBundles: []
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+ 0 - 12
ModeDisplay/Assets/StreamingAssets/Config/Audios/原理.meta

@@ -1,12 +0,0 @@
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-========
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->>>>>>>> ba267c03576b6611344b2d6a6a151f761faffa55:ModeDisplay/Assets/StreamingAssets/Config/Audios/原理.meta
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+ 9 - 3
ModeDisplay/ProjectSettings/EditorBuildSettings.asset

@@ -5,10 +5,10 @@ EditorBuildSettings:
   m_ObjectHideFlags: 0
   serializedVersion: 2
   m_Scenes:
-  - enabled: 0
+  - enabled: 1
     path: Assets/ChivaFramework/Author/Author.unity
     guid: 5c5c8597de35c6f4483e852f5d465ef3
-  - enabled: 0
+  - enabled: 1
     path: Assets/Scenes/AsyncLoad.unity
     guid: 1dd9e366d4f9e8b418bc56a692130e37
   - enabled: 0
@@ -68,7 +68,13 @@ EditorBuildSettings:
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     guid: 08b60b4abc7dea64a809b148d418db97
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     guid: 4988fbb6cfcde4d4c8c078efadd2e8d8
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