Преглед изворни кода

【+500kV机械联动特性问题修改】

CHIVA\bj пре 3 месеци
родитељ
комит
977241218b
15 измењених фајлова са 1301 додато и 689 уклоњено
  1. 497 188
      ModeDisplay/Assets/GameAssets/04.TimeLines/机械联动特性_断路器_500kV_LW13A_550Y.playable
  2. 4 4
      ModeDisplay/Assets/GameAssets/06.UIPrefabs/OperatingPrinciplePanel.prefab
  3. 53 0
      ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/500kV断路器-LW13型储能.anim
  4. 8 0
      ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/500kV断路器-LW13型储能.anim.meta
  5. 72 0
      ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/Amimation.controller
  6. 8 0
      ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/Amimation.controller.meta
  7. BIN
      ModeDisplay/Assets/GameAssets/09.Audios/断路器_500kV_LW13A_550Y_原理配音/断路器_500kV_LW13A_550Y_机械特性.mp3
  8. 1 1
      ModeDisplay/Assets/GameAssets/09.Audios/断路器_500kV_LW13A_550Y_原理配音/断路器_500kV_LW13A_550Y_机械特性.mp3.meta
  9. 2 2
      ModeDisplay/Assets/GameAssets/15.LineRenderer/Small.mat
  10. 515 375
      ModeDisplay/Assets/Scenes/运行原理/机械联动特性/500kV断路器-机械联动特性.unity
  11. 5 0
      ModeDisplay/Assets/Scripts/MoveItem/MoveItemManager.cs
  12. 2 1
      ModeDisplay/Assets/Scripts/UI/QFramework/AutoDisassemblyPanel.cs
  13. 103 87
      ModeDisplay/Assets/StreamingAssets/SubTitles/原理/断路器_500kV_LW13A_550Y_机械特性.srt
  14. 1 1
      ModeDisplay/Assets/StreamingAssets/SubTitles/原理/断路器_500kV_LW13A_550Y_机械特性.srt.meta
  15. 30 30
      ModeDisplay/ProjectSettings/EditorBuildSettings.asset

Разлика између датотеке није приказан због своје велике величине
+ 497 - 188
ModeDisplay/Assets/GameAssets/04.TimeLines/机械联动特性_断路器_500kV_LW13A_550Y.playable


+ 4 - 4
ModeDisplay/Assets/GameAssets/06.UIPrefabs/OperatingPrinciplePanel.prefab

@@ -374,10 +374,10 @@ RectTransform:
   m_Father: {fileID: 1641346402271870707}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 1}
-  m_AnchorMax: {x: 0, y: 1}
-  m_AnchoredPosition: {x: 370, y: -1057.7001}
-  m_SizeDelta: {x: 142.18188, y: 45.799957}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 370, y: 22.299927}
+  m_SizeDelta: {x: 142.18188, y: 45.799927}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &4057301474577734045
 CanvasRenderer:

+ 53 - 0
ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/500kV断路器-LW13型储能.anim

@@ -0,0 +1,53 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: "500kV\u65AD\u8DEF\u5668-LW13\u578B\u50A8\u80FD"
+  serializedVersion: 6
+  m_Legacy: 0
+  m_Compressed: 0
+  m_UseHighQualityCurve: 1
+  m_RotationCurves: []
+  m_CompressedRotationCurves: []
+  m_EulerCurves: []
+  m_PositionCurves: []
+  m_ScaleCurves: []
+  m_FloatCurves: []
+  m_PPtrCurves: []
+  m_SampleRate: 60
+  m_WrapMode: 0
+  m_Bounds:
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+    m_Extent: {x: 0, y: 0, z: 0}
+  m_ClipBindingConstant:
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+    pptrCurveMapping: []
+  m_AnimationClipSettings:
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+    m_AdditiveReferencePoseClip: {fileID: 0}
+    m_AdditiveReferencePoseTime: 0
+    m_StartTime: 0
+    m_StopTime: 1
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+    m_Level: 0
+    m_CycleOffset: 0
+    m_HasAdditiveReferencePose: 0
+    m_LoopTime: 1
+    m_LoopBlend: 0
+    m_LoopBlendOrientation: 0
+    m_LoopBlendPositionY: 0
+    m_LoopBlendPositionXZ: 0
+    m_KeepOriginalOrientation: 0
+    m_KeepOriginalPositionY: 1
+    m_KeepOriginalPositionXZ: 0
+    m_HeightFromFeet: 0
+    m_Mirror: 0
+  m_EditorCurves: []
+  m_EulerEditorCurves: []
+  m_HasGenericRootTransform: 0
+  m_HasMotionFloatCurves: 0
+  m_Events: []

+ 8 - 0
ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/500kV断路器-LW13型储能.anim.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 558d0e1fba89f074f87f4e41a1491488
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 7400000
+  userData: 
+  assetBundleName: 
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+ 72 - 0
ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/Amimation.controller

@@ -0,0 +1,72 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1102 &-4206865732676397983
+AnimatorState:
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+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: "500kV\u65AD\u8DEF\u5668-LW13\u578B\u50A8\u80FD"
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
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+  m_CycleOffsetParameterActive: 0
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+  m_Motion: {fileID: 7400000, guid: 558d0e1fba89f074f87f4e41a1491488, type: 2}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
+--- !u!91 &9100000
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+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Amimation
+  serializedVersion: 5
+  m_AnimatorParameters: []
+  m_AnimatorLayers:
+  - serializedVersion: 5
+    m_Name: Base Layer
+    m_StateMachine: {fileID: 5400220335097649018}
+    m_Mask: {fileID: 0}
+    m_Motions: []
+    m_Behaviours: []
+    m_BlendingMode: 0
+    m_SyncedLayerIndex: -1
+    m_DefaultWeight: 0
+    m_IKPass: 0
+    m_SyncedLayerAffectsTiming: 0
+    m_Controller: {fileID: 9100000}
+--- !u!1107 &5400220335097649018
+AnimatorStateMachine:
+  serializedVersion: 5
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Base Layer
+  m_ChildStates:
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+    m_State: {fileID: -4206865732676397983}
+    m_Position: {x: 310, y: 130, z: 0}
+  m_ChildStateMachines: []
+  m_AnyStateTransitions: []
+  m_EntryTransitions: []
+  m_StateMachineTransitions: {}
+  m_StateMachineBehaviours: []
+  m_AnyStatePosition: {x: 50, y: 20, z: 0}
+  m_EntryPosition: {x: 50, y: 120, z: 0}
+  m_ExitPosition: {x: 800, y: 120, z: 0}
+  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
+  m_DefaultState: {fileID: -4206865732676397983}

+ 8 - 0
ModeDisplay/Assets/GameAssets/08.Animators/500kV断路器-LW13_机械联动特性/Amimation.controller.meta

@@ -0,0 +1,8 @@
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+NativeFormatImporter:
+  externalObjects: {}
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+  userData: 
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BIN
ModeDisplay/Assets/GameAssets/09.Audios/断路器_500kV_LW13A_550Y_原理配音/断路器_500kV_LW13A_550Y_机械特性.mp3


+ 1 - 1
ModeDisplay/Assets/GameAssets/09.Audios/断路器_500kV_LW13A_550Y_原理配音/断路器_500kV_LW13A_550Y_机械特性.mp3.meta

@@ -1,5 +1,5 @@
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+guid: 0aae3120dd87ffe499ab052f56d0a261
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   externalObjects: {}
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+ 2 - 2
ModeDisplay/Assets/GameAssets/15.LineRenderer/Small.mat

@@ -57,8 +57,8 @@ Material:
         m_Offset: {x: 0, y: 0}
     - _MainTex:
         m_Texture: {fileID: 2800000, guid: 76b293ce6c463144aa5d643127dd77f4, type: 3}
-        m_Scale: {x: 0.5, y: 0.125}
-        m_Offset: {x: 0, y: 0.75}
+        m_Scale: {x: 0.33333334, y: 0.125}
+        m_Offset: {x: 0.5, y: 0.75}
     - _MetallicGlossMap:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}

Разлика између датотеке није приказан због своје велике величине
+ 515 - 375
ModeDisplay/Assets/Scenes/运行原理/机械联动特性/500kV断路器-机械联动特性.unity


+ 5 - 0
ModeDisplay/Assets/Scripts/MoveItem/MoveItemManager.cs

@@ -62,6 +62,11 @@ public class MoveItemManager : MonoBehaviour
             if (modelItem != null)
             {
                 UIKit.GetPanel<AutoDisassemblyPanel>().SetSubTitleText(modelItem.name);
+
+                if(Input.GetMouseButtonDown(0)&& Time.timeScale == 0)
+                {
+                    CameraSurround.instance.SetCameraPosition(modelItem.transform, false, false);
+                }
             }
         }
         else

+ 2 - 1
ModeDisplay/Assets/Scripts/UI/QFramework/AutoDisassemblyPanel.cs

@@ -29,7 +29,7 @@ namespace QFramework
 
             DisassembleBtn.onClick.AddListener(OnDisassembleBtnClick);
 
-            CameraSurround.instance.SetCameraPosition(MoveItemManager.instance.transform, true, false);
+            CameraSurround.instance.SetCameraPosition(MoveItemManager.instance.transform.GetChild(0), true, false);
 
             Bg.gameObject.SetActive(false);
         }
@@ -72,6 +72,7 @@ namespace QFramework
             if (Time.timeScale == 0)
             {
                 SetCurrentState(1);
+                CameraSurround.instance.SetCameraPosition(MoveItemManager.instance.transform.GetChild(0), true, false);
             }
             else
             {

+ 103 - 87
ModeDisplay/Assets/StreamingAssets/SubTitles/原理/断路器_500kV_LW13A_550Y_机械特性.srt

@@ -15,178 +15,194 @@ LW13罐式六氟化硫断路器
 用于大型发电厂
 
 5
-00:00:09,470 --> 00:00:11,480
-变电站及输变电路
+00:00:09,570 --> 00:00:14,066
+变电站及输变电路是电力系统重要的控制和保护电器
 
 6
-00:00:11,480 --> 00:00:14,480
-是电力系统重要的控制和保护电器
+00:00:14,066 --> 00:00:17,606
+机械采用性能可靠的液压碟簧操作机构
 
 7
-00:00:14,480 --> 00:00:18,010
-机械采用性能可靠的液压碟簧操作机构
+00:00:17,716 --> 00:00:19,946
+相较于前期的氮气操作机构
 
 8
-00:00:18,010 --> 00:00:20,520
-相较于前期的氮气操作机构
+00:00:19,946 --> 00:00:23,116
+使操作压力基本不受环境温度影响
 
 9
-00:00:20,550 --> 00:00:23,690
-使操作压力基本不受环境温度影响
+00:00:23,116 --> 00:00:25,436
+可稳定输出分合闸动能
 
 10
-00:00:23,690 --> 00:00:26,010
-可稳定输出分合闸动能
+00:00:25,436 --> 00:00:28,413
+整个液压结构采用紧密模块化设计
 
 11
-00:00:26,010 --> 00:00:28,986
-整个液压结构采用紧密模块化设计
+00:00:28,413 --> 00:00:31,093
+使操作机构大大节省了空间
 
 12
-00:00:28,986 --> 00:00:31,666
-使操作机构大大节省了空间
+00:00:31,093 --> 00:00:33,583
+可经历5000次免维护实验
 
 13
-00:00:31,666 --> 00:00:34,156
-可经历5000次免维护实验
+00:00:33,583 --> 00:00:37,280
+且液压操作相较于传统的储能弹簧分合闸
 
 14
-00:00:34,156 --> 00:00:37,853
-且液压操作相较于传统的储能弹簧分合闸
+00:00:37,280 --> 00:00:39,013
+噪音大大减少
 
 15
-00:00:37,853 --> 00:00:40,360
-噪音大大减少 该断路器
+00:00:39,014 --> 00:00:41,914
+该断路器加设了两组分闸线圈
 
 16
-00:00:40,360 --> 00:00:42,610
-加设了两组分闸线圈
+00:00:41,914 --> 00:00:43,404
+当一组失效时
 
 17
-00:00:42,610 --> 00:00:44,110
-当一组失效时
+00:00:43,404 --> 00:00:46,734
+备用保护可以继续用另一组来实现分闸
 
 18
-00:00:44,110 --> 00:00:47,480
-备用保护可以继续用另一组来实现分闸
+00:00:46,734 --> 00:00:49,114
+且当液压失效或故障时
 
 19
-00:00:47,480 --> 00:00:49,860
-且当液压失效或故障时
+00:00:49,114 --> 00:00:51,524
+防慢分机构可以顶住主轴
 
 20
-00:00:49,860 --> 00:00:52,270
-防慢分机构可以顶住主轴
+00:00:51,524 --> 00:00:53,854
+让断路器保持在合闸位置
 
 21
-00:00:52,270 --> 00:00:54,600
-让断路器保持在合闸位置
+00:00:53,854 --> 00:00:55,144
+待处理完后
 
 22
-00:00:54,600 --> 00:00:55,890
-待处理完后
+00:00:55,144 --> 00:00:57,114
+储能后可解除故障
 
 23
-00:00:55,890 --> 00:00:57,860
-储能后可解除故障
+00:00:57,114 --> 00:00:59,224
+再次让机械故障大大减少
 
 24
-00:00:57,860 --> 00:01:00,410
-再次让机械故障大大减少
+00:00:59,788 --> 00:01:01,628
+使得它技术更先进
 
 25
-00:01:00,410 --> 00:01:01,240
-使得
+00:01:01,628 --> 00:01:02,768
+更加可靠
 
 26
-00:01:01,240 --> 00:01:02,780
-它技术更先进
+00:01:02,768 --> 00:01:04,568
+基本无需日常维护
 
 27
-00:01:02,780 --> 00:01:03,920
-更加可靠
+00:01:04,568 --> 00:01:06,148
+可实现无人值守
 
 28
-00:01:03,920 --> 00:01:05,720
-基本无需日常维护
+00:01:06,148 --> 00:01:08,654
+储能 储能电机旋转
 
 29
-00:01:05,720 --> 00:01:07,040
-可实现无人值守
+00:01:08,655 --> 00:01:10,455
+带动高压泵运转
 
 30
-00:01:07,600 --> 00:01:09,310
-当断路器分闸时
+00:01:10,455 --> 00:01:13,695
+低压室油经高压油泵送到三个油顶
 
 31
-00:01:09,310 --> 00:01:11,030
-分闸电磁铁吸合
+00:01:13,695 --> 00:01:16,188
+三个油顶推动蝶形弹簧
 
 32
-00:01:11,030 --> 00:01:13,070
-改变合闸腔室的油路
+00:01:16,188 --> 00:01:18,015
+压缩弹簧储能
 
 33
-00:01:13,070 --> 00:01:17,773
-将合闸腔室内的油通过分闸电磁铁重新注入高压储油室
+00:01:18,015 --> 00:01:19,975
+当断路器分闸时
 
 34
-00:01:17,773 --> 00:01:20,203
-油重新注入高压储油室后
+00:01:19,975 --> 00:01:21,935
+分闸电磁铁吸合
 
 35
-00:01:20,203 --> 00:01:23,783
-因压强关系合闸连杆将会退回至分闸位置
+00:01:21,935 --> 00:01:24,135
+改变合闸腔室的油路
 
 36
-00:01:23,786 --> 00:01:28,626
-合闸连杆退回时将横向力通过两条拐臂转为竖向力
+00:01:24,135 --> 00:01:26,841
+将合闸腔室内的高压油通过
 
 37
-00:01:28,626 --> 00:01:30,813
-拉动竖向连杆向下运动
+00:01:26,842 --> 00:01:29,952
+分闸电磁铁重新注入高压储油室
 
 38
-00:01:30,813 --> 00:01:34,663
-连杆通过一组联动拐臂将竖向力转换为横向力
+00:01:29,952 --> 00:01:32,342
+油重新注入高压储油室后
 
 39
-00:01:34,663 --> 00:01:35,773
-完成分闸操作
+00:01:32,342 --> 00:01:35,682
+因压强关系合闸连杆将会退回至分闸位置
 
 40
-00:01:36,334 --> 00:01:38,074
-当断路器合闸时
+00:01:35,922 --> 00:01:40,762
+合闸连杆退回将横向力通过两条拐臂转为竖向力
 
 41
-00:01:38,074 --> 00:01:39,794
-合闸电磁铁吸合
+00:01:40,762 --> 00:01:42,952
+拉动竖向连杆向下运动
 
 42
-00:01:39,794 --> 00:01:42,264
-改变高压储油室的油路通道
+00:01:42,962 --> 00:01:47,162
+连杆通过一组联动拐臂将竖向力转换为横向力
 
 43
-00:01:42,264 --> 00:01:44,440
-使高压油进入合闸腔室
+00:01:47,162 --> 00:01:48,792
+完成分闸操作
 
 44
-00:01:44,440 --> 00:01:47,320
-高压油推动合闸连杆向前运动
+00:01:48,792 --> 00:01:50,348
+当断路器合闸时
 
 45
-00:01:47,320 --> 00:01:51,490
-合闸连杆通过两条拐臂将横向力转换为竖向力
+00:01:50,348 --> 00:01:52,118
+合闸电磁铁吸合
 
 46
-00:01:51,494 --> 00:01:53,904
-竖向的合闸连杆向上运动
+00:01:52,118 --> 00:01:54,578
+改变高压储油室的油路通道
 
 47
-00:01:53,904 --> 00:01:57,814
-通过一组联动拐臂将竖向力再次转换为横向力
+00:01:54,578 --> 00:01:56,758
+使高压油进入合闸腔室
 
 48
-00:01:57,814 --> 00:02:03,174
+00:01:56,762 --> 00:01:59,642
+高压油推动合闸连杆向前运动
+
+49
+00:01:59,642 --> 00:02:03,802
+合闸连杆通过两条拐臂将横向力转换为竖向力
+
+50
+00:02:03,802 --> 00:02:06,212
+竖向的合闸连杆向上运动
+
+51
+00:02:06,212 --> 00:02:10,132
+通过一组联动拐臂将竖向力再次转换为横向力
+
+52
+00:02:10,135 --> 00:02:15,442
 两端横向动触头杆向左右两端运动 吞入静触头完成合闸
 

+ 1 - 1
ModeDisplay/Assets/StreamingAssets/SubTitles/原理/断路器_500kV_LW13A_550Y_机械特性.srt.meta

@@ -1,5 +1,5 @@
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Неке датотеке нису приказане због велике количине промена