PC_SettingPanel.Designer.cs 1.3 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:b3eee92e-239c-4b8e-94dc-26dcc1581091
  8. public partial class PC_SettingPanel
  9. {
  10. public const string Name = "PC_SettingPanel";
  11. [SerializeField]
  12. public UnityEngine.UI.Text keySpeedValue;
  13. [SerializeField]
  14. public UnityEngine.UI.Slider keySpeedSlider;
  15. [SerializeField]
  16. public UnityEngine.UI.Text mouseSpeedValue;
  17. [SerializeField]
  18. public UnityEngine.UI.Slider mouseSpeedSlider;
  19. [SerializeField]
  20. public UnityEngine.UI.Dropdown LanguageDropdown;
  21. [SerializeField]
  22. public UnityEngine.UI.Button ResetBtrn;
  23. [SerializeField]
  24. public UnityEngine.UI.Button ConfirmBtn;
  25. [SerializeField]
  26. public UnityEngine.UI.Button CancelBtn;
  27. private PC_SettingPanelData mPrivateData = null;
  28. protected override void ClearUIComponents()
  29. {
  30. keySpeedValue = null;
  31. keySpeedSlider = null;
  32. mouseSpeedValue = null;
  33. mouseSpeedSlider = null;
  34. LanguageDropdown = null;
  35. ResetBtrn = null;
  36. ConfirmBtn = null;
  37. CancelBtn = null;
  38. mData = null;
  39. }
  40. public PC_SettingPanelData Data
  41. {
  42. get
  43. {
  44. return mData;
  45. }
  46. }
  47. PC_SettingPanelData mData
  48. {
  49. get
  50. {
  51. return mPrivateData ?? (mPrivateData = new PC_SettingPanelData());
  52. }
  53. set
  54. {
  55. mUIData = value;
  56. mPrivateData = value;
  57. }
  58. }
  59. }
  60. }