LogSystemForm.Designer.cs 872 B

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:c79533e3-9363-4291-96ff-cfc8546f4334
  8. public partial class LogSystemForm
  9. {
  10. public const string Name = "LogSystemForm";
  11. [SerializeField]
  12. public UnityEngine.UI.ScrollRect ScrollView;
  13. [SerializeField]
  14. public LogItem LogItem;
  15. [SerializeField]
  16. public UnityEngine.RectTransform Content;
  17. private LogSystemFormData mPrivateData = null;
  18. protected override void ClearUIComponents()
  19. {
  20. ScrollView = null;
  21. LogItem = null;
  22. Content = null;
  23. mData = null;
  24. }
  25. public LogSystemFormData Data
  26. {
  27. get
  28. {
  29. return mData;
  30. }
  31. }
  32. LogSystemFormData mData
  33. {
  34. get
  35. {
  36. return mPrivateData ?? (mPrivateData = new LogSystemFormData());
  37. }
  38. set
  39. {
  40. mUIData = value;
  41. mPrivateData = value;
  42. }
  43. }
  44. }
  45. }