CameraPoseSetPanel.Designer.cs 1.1 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:e3bfb8a2-4d33-4f18-b710-89a9f908dab1
  8. public partial class CameraPoseSetPanel
  9. {
  10. public const string Name = "CameraPoseSetPanel";
  11. [SerializeField]
  12. public UnityEngine.UI.Button PreviousBtn;
  13. [SerializeField]
  14. public UnityEngine.UI.Button NextBtn;
  15. [SerializeField]
  16. public UnityEngine.UI.Button AutoSettingCamera;
  17. [SerializeField]
  18. public UnityEngine.UI.Button SaveCameraPose;
  19. [SerializeField]
  20. public UnityEngine.UI.Button SaveBtn;
  21. [SerializeField]
  22. public UnityEngine.UI.Text Info;
  23. private CameraPoseSetPanelData mPrivateData = null;
  24. protected override void ClearUIComponents()
  25. {
  26. PreviousBtn = null;
  27. NextBtn = null;
  28. AutoSettingCamera = null;
  29. SaveCameraPose = null;
  30. SaveBtn = null;
  31. Info = null;
  32. mData = null;
  33. }
  34. public CameraPoseSetPanelData Data
  35. {
  36. get
  37. {
  38. return mData;
  39. }
  40. }
  41. CameraPoseSetPanelData mData
  42. {
  43. get
  44. {
  45. return mPrivateData ?? (mPrivateData = new CameraPoseSetPanelData());
  46. }
  47. set
  48. {
  49. mUIData = value;
  50. mPrivateData = value;
  51. }
  52. }
  53. }
  54. }