ChallengeConfigurationPanel.cs 6.9 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using QFramework;
  4. using System.Collections.Generic;
  5. using UniRx.Triggers;
  6. using System.Xml.Linq;
  7. using System;
  8. using UnityEngine.Rendering;
  9. namespace QFramework
  10. {
  11. public class ChallengeConfigurationPanelData : UIPanelData
  12. {
  13. /// <summary>
  14. /// 设备编码
  15. /// </summary>
  16. public int DeviceUniqueNumber = 1003;
  17. /// <summary>
  18. /// 关卡配置信息
  19. /// </summary>
  20. public ChallengeConfigurationManager ChallengeConfigurations = new ChallengeConfigurationManager();
  21. }
  22. public partial class ChallengeConfigurationPanel : UIPanel
  23. {
  24. Dictionary<int, CorrespondTabelOfEquipmentInfo> m_DicCorrespondTabelOfEquipmentInfos;
  25. private List<LeveItem> m_LeveItems = new List<LeveItem>();
  26. private int m_MinIndex = -1;
  27. private int m_MaxIndex = -1;
  28. protected override void OnInit(IUIData uiData = null)
  29. {
  30. mData = uiData as ChallengeConfigurationPanelData ?? new ChallengeConfigurationPanelData();
  31. //读取数据
  32. //m_DicCorrespondTabelOfEquipmentInfos = ExcelDataAnalyze.GetAllDataForTable<CorrespondTabelOfEquipmentInfo>(Enum_TableType.CorrespondTabelOfEquipmentTable);
  33. //保存按钮
  34. SaveBtn.onClick.AddListener(OnSaveBtnClick);
  35. }
  36. protected override void OnOpen(IUIData uiData = null)
  37. {
  38. mData = uiData as ChallengeConfigurationPanelData ?? new ChallengeConfigurationPanelData();
  39. if (UIKit.GetPanel<PranticePromptPanel>()) UIKit.GetPanel<PranticePromptPanel>();
  40. CorrespondTabelOfEquipmentInfo correspondTabelOfEquipmentInfo;
  41. if (m_DicCorrespondTabelOfEquipmentInfos.TryGetValue(mData.DeviceUniqueNumber, out correspondTabelOfEquipmentInfo))
  42. {
  43. StepListProxy tmpStepListProxy = DAL.Instance.Get<StepListProxy>();
  44. List<OperationStepDataInfo> tmpOperationStepInfos = tmpStepListProxy.ReadStepMsgInfoFromTable(correspondTabelOfEquipmentInfo.MaintenancConfigurationTableName);
  45. Dictionary<string, List<OperationStepDataInfo>> tmpDic = tmpStepListProxy.ProcessingData(tmpOperationStepInfos);
  46. GenerateLeveItem(tmpDic);
  47. }
  48. }
  49. private void GenerateLeveItem(Dictionary<string, List<OperationStepDataInfo>> keyValues)
  50. {
  51. int tmpIndex = 0;
  52. foreach (var item in keyValues)
  53. {
  54. GameObject tmpLeveItemObj = Instantiate(LeveItem.gameObject, Content);
  55. tmpLeveItemObj.SetActive(true);
  56. LeveItem tmpLeveItem = tmpLeveItemObj.GetComponent<LeveItem>();
  57. tmpLeveItem.InitData(tmpIndex, keyValues[item.Key][0]);
  58. m_LeveItems.Add(tmpLeveItem);
  59. tmpIndex++;
  60. }
  61. //设置初始选择的关卡的选中状态
  62. SetSelectedLeveItemState();
  63. //刷新分数
  64. RefreshSelectItems();
  65. }
  66. /// <summary>
  67. /// 设置已选中的关卡状态
  68. /// </summary>
  69. private void SetSelectedLeveItemState()
  70. {
  71. if (mData.ChallengeConfigurations.challengeConfigurations == null)return;
  72. StepListProxy tmpStepListProxy = DAL.Instance.Get<StepListProxy>();
  73. foreach (var item in mData.ChallengeConfigurations.challengeConfigurations)
  74. {
  75. OperationStepDataInfo tmpInfo = tmpStepListProxy.GetOperationStepDataInfoById(item.LeveId);
  76. LeveItem tmpIeveItem = m_LeveItems.Find(t => t.m_LevelName == tmpInfo.parentStepName);
  77. if (tmpIeveItem != null)
  78. {
  79. if (m_MinIndex == -1) m_MinIndex = tmpIeveItem.m_index;
  80. tmpIeveItem.SetSelectedData(item);
  81. m_MaxIndex = tmpIeveItem.m_index;
  82. }
  83. }
  84. }
  85. /// <summary>
  86. /// 设置选择状态
  87. /// </summary>
  88. /// <param name="index"></param>
  89. public void SetSelectState(int index, bool selectSate)
  90. {
  91. if (selectSate)
  92. {
  93. if (m_MinIndex > index)
  94. {
  95. m_LeveItems[index].SetSelectState(false);
  96. return;
  97. }
  98. if (GetSelectCount() == 1) m_MinIndex = index;
  99. if (GetSelectCount() > 1) m_MaxIndex = index;
  100. }
  101. else
  102. {
  103. if (m_MinIndex == index)
  104. {
  105. m_MinIndex = -1;
  106. m_MaxIndex = -1;
  107. }
  108. else if (index > m_MinIndex)
  109. {
  110. m_MaxIndex = index;
  111. }
  112. }
  113. RefreshSelectItems();
  114. }
  115. public void RefreshSelectItems()
  116. {
  117. for (int i = 0; i < m_LeveItems.Count; i++)
  118. {
  119. if (m_MinIndex != -1 && m_MinIndex == i)
  120. {
  121. continue;
  122. }
  123. else
  124. {
  125. if (i >= m_MinIndex && i <= m_MaxIndex)
  126. {
  127. m_LeveItems[i].SetSelectState(true);
  128. }
  129. else
  130. {
  131. m_LeveItems[i].SetSelectState(false);
  132. }
  133. }
  134. }
  135. RefreshTotalTime();
  136. }
  137. /// <summary>
  138. /// 获取目前选择的数量
  139. /// </summary>
  140. public int GetSelectCount()
  141. {
  142. return m_LeveItems.FindAll(t => t.m_SelectState == true).Count;
  143. }
  144. /// <summary>
  145. /// 刷新总时间
  146. /// </summary>
  147. public void RefreshTotalTime()
  148. {
  149. int totalTime = 0;
  150. for (int i = 0; i < m_LeveItems.Count; i++)
  151. {
  152. if (m_LeveItems[i].m_SelectState)
  153. {
  154. if (!string.IsNullOrEmpty(m_LeveItems[i].TimeInputField.text))
  155. {
  156. totalTime += int.Parse(m_LeveItems[i].TimeInputField.text);
  157. }
  158. }
  159. }
  160. TimeText.text = totalTime.ToString();
  161. }
  162. public void OnSaveBtnClick()
  163. {
  164. }
  165. protected override void OnShow()
  166. {
  167. }
  168. protected override void OnHide()
  169. {
  170. }
  171. protected override void OnClose()
  172. {
  173. }
  174. }
  175. }
  176. [Serializable]
  177. public class ChallengeConfigurationManager
  178. {
  179. public ChallengeConfiguration[] challengeConfigurations;
  180. }
  181. /// <summary>
  182. /// 关卡信息
  183. /// </summary>
  184. [Serializable]
  185. public class ChallengeConfiguration
  186. {
  187. /// <summary>
  188. /// 关卡名称
  189. /// </summary>
  190. public int LeveId;
  191. /// <summary>
  192. /// 关卡时间
  193. /// </summary>
  194. public string LeveTime;
  195. }
  196. public class LeveInfo
  197. {
  198. /// <summary>
  199. /// 关卡名称
  200. /// </summary>
  201. public string leveName;
  202. /// <summary>
  203. /// 关卡时间
  204. /// </summary>
  205. public string leveTime;
  206. }