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- /****************************************************************************
- * 2024.5 LXD
- ****************************************************************************/
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using QFramework;
- namespace QFramework
- {
- public partial class TreeSecondItem : UIComponent
- {
- /// <summary>
- /// 选中状态
- /// </summary>
- public Sprite m_SelectSprite;
- /// <summary>
- /// 正常状态
- /// </summary>
- public Sprite m_NormalSprite;
- private string NO_BREAKING_SPACE = "\u00A0";
- public void InitData(int index)
- {
- contentText.text = index.ToString();
- ClickButton tmpClickBtn = transform.GetComponentInChildren<ClickButton>();
- tmpClickBtn.onLeftClick.AddListener(OnClickBtnClick);
- }
- private void OnClickBtnClick()
- {
- }
- protected override void OnBeforeDestroy()
- {
- }
- /// <summary>
- /// 选中
- /// </summary>
- public void SetSelectState()
- {
- selectIcon.sprite = m_SelectSprite;
- }
- /// <summary>
- /// 取消选中
- /// </summary>
- public void SetUnSelectState()
- {
- selectIcon.sprite = m_NormalSprite;
- }
- }
- }
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