LocalizationConfig.cs 517 B

123456789101112131415161718192021
  1. using QFramework;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using I2.Loc;
  7. public class LocalizationConfig
  8. {
  9. public static bool localization = false;
  10. /// <summary>
  11. /// 初始化文本多语言
  12. /// </summary>
  13. /// <param name="text"></param>
  14. /// <param name="Term"></param>
  15. public static void InitTextLocalization(Text text,string Term)
  16. {
  17. text.gameObject.GetOrAddComponent<Localize>().SetTerm(Term);
  18. }
  19. }