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- using UnityEngine;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- using System.Linq;
- using System.Globalization;
- using System.Collections;
- namespace I2.Loc
- {
- public static partial class LocalizationManager
- {
- static string[] LanguagesRTL = {"ar-DZ", "ar","ar-BH","ar-EG","ar-IQ","ar-JO","ar-KW","ar-LB","ar-LY","ar-MA","ar-OM","ar-QA","ar-SA","ar-SY","ar-TN","ar-AE","ar-YE",
- "fa", "he","ur","ji"};
- public static string ApplyRTLfix(string line) { return ApplyRTLfix(line, 0, true); }
- public static string ApplyRTLfix(string line, int maxCharacters, bool ignoreNumbers)
- {
- if (string.IsNullOrEmpty(line))
- return line;
- // Fix !, ? and . signs not set correctly
- char firstC = line[0];
- if (firstC == '!' || firstC == '.' || firstC == '?')
- line = line.Substring(1) + firstC;
- int tagStart = -1, tagEnd = 0;
- // Find all Tags (and Numbers if ignoreNumbers is true)
- int tagBase = 40000;
- tagEnd = 0;
- var tags = new List<string>();
- while (I2Utils.FindNextTag(line, tagEnd, out tagStart, out tagEnd))
- {
- string tag = "@@" + (char)(tagBase + tags.Count) + "@@";
- tags.Add(line.Substring(tagStart, tagEnd - tagStart + 1));
- line = line.Substring(0, tagStart) + tag + line.Substring(tagEnd + 1);
- tagEnd = tagStart + 5;
- }
- // Split into lines and fix each line
- line = line.Replace("\r\n", "\n");
- line = I2Utils.SplitLine(line, maxCharacters);
- line = RTLFixer.Fix(line, true, !ignoreNumbers);
- // Restore all tags
-
- for (int i = 0; i < tags.Count; i++)
- {
- var len = line.Length;
-
- for (int j = 0; j < len; ++j)
- {
- if (line[j] == '@' && line[j + 1] == '@' && line[j + 2] >= tagBase && line[j + 3] == '@' && line[j + 4] == '@')
- {
- int idx = line[j + 2] - tagBase;
- if (idx % 2 == 0) idx++;
- else idx--;
- if (idx >= tags.Count) idx = tags.Count - 1;
- line = line.Substring(0, j) + tags[idx] + line.Substring(j + 5);
- break;
- }
- }
- }
- return line;
- }
-
- public static string FixRTL_IfNeeded(string text, int maxCharacters = 0, bool ignoreNumber=false)
- {
- if (IsRight2Left)
- return ApplyRTLfix(text, maxCharacters, ignoreNumber);
- else
- return text;
- }
- public static bool IsRTL(string Code)
- {
- return System.Array.IndexOf(LanguagesRTL, Code)>=0;
- }
- }
- }
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