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- using UnityEngine;
- using System.Collections.Generic;
- namespace I2.Loc
- {
- public class RealTimeTranslation : MonoBehaviour
- {
- string OriginalText = "This is an example showing how to use the google translator to translate chat messages within the game.\nIt also supports multiline translations.",
- TranslatedText = string.Empty;
- bool IsTranslating = false;
- public void OnGUI()
- {
- GUILayout.Label("Translate:");
- OriginalText = GUILayout.TextArea(OriginalText, GUILayout.Width(Screen.width));
- GUILayout.Space(10);
- GUILayout.BeginHorizontal();
- if (GUILayout.Button("English -> Español", GUILayout.Height(100))) StartTranslating("en", "es");
- if (GUILayout.Button("Español -> English", GUILayout.Height(100))) StartTranslating("es", "en");
- GUILayout.EndHorizontal();
- GUILayout.Space(10);
- GUILayout.BeginHorizontal();
- GUILayout.TextArea("Multiple Translation with 1 call:\n'This is an example' -> en,zh\n'Hola' -> en");
- if (GUILayout.Button("Multi Translate", GUILayout.ExpandHeight(true))) ExampleMultiTranslations_Async();
- GUILayout.EndHorizontal();
- GUILayout.TextArea(TranslatedText, GUILayout.Width(Screen.width));
- GUILayout.Space(10);
- if (IsTranslating)
- {
- GUILayout.Label("Contacting Google....");
- }
- }
- public void StartTranslating(string fromCode, string toCode)
- {
- IsTranslating = true;
- // fromCode could be "auto" to autodetect the language
- GoogleTranslation.Translate(OriginalText, fromCode, toCode, OnTranslationReady);
- // can also use the ForceTranslate version: (it will block the main thread until the translation is returned)
- //var translation = GoogleTranslation.ForceTranslate(OriginalText, fromCode, toCode);
- //Debug.Log(translation);
- }
- void OnTranslationReady(string Translation, string errorMsg)
- {
- IsTranslating = false;
- if (errorMsg != null)
- Debug.LogError(errorMsg);
- else
- TranslatedText = Translation;
- }
- public void ExampleMultiTranslations_Blocking()
- {
- // This shows how to ask for many translations
- var dict = new System.Collections.Generic.Dictionary<string, TranslationQuery>();
- GoogleTranslation.AddQuery("This is an example", "en", "es", dict);
- GoogleTranslation.AddQuery("This is an example", "auto", "zh", dict);
- GoogleTranslation.AddQuery("Hola", "es", "en", dict);
- if (!GoogleTranslation.ForceTranslate(dict))
- return;
- Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "en", dict));
- Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "zh", dict));
- Debug.Log(GoogleTranslation.GetQueryResult("This is an example", "", dict)); // This returns ANY translation of that text (in this case, the first one 'en')
- Debug.Log(dict["Hola"].Results[0]); // example of getting the translation directly from the Results
- }
- public void ExampleMultiTranslations_Async()
- {
- IsTranslating = true;
- // This shows how to ask for many translations
- var dict = new Dictionary<string, TranslationQuery>();
- GoogleTranslation.AddQuery("This is an example", "en", "es", dict);
- GoogleTranslation.AddQuery("This is an example", "auto", "zh", dict);
- GoogleTranslation.AddQuery("Hola", "es", "en", dict);
- GoogleTranslation.Translate(dict, OnMultitranslationReady);
- }
- void OnMultitranslationReady(Dictionary<string, TranslationQuery> dict, string errorMsg)
- {
- if (!string.IsNullOrEmpty(errorMsg))
- {
- Debug.LogError(errorMsg);
- return;
- }
- IsTranslating = false;
- TranslatedText = "";
- TranslatedText += GoogleTranslation.GetQueryResult("This is an example", "es", dict) + "\n";
- TranslatedText += GoogleTranslation.GetQueryResult("This is an example", "zh", dict) + "\n";
- TranslatedText += GoogleTranslation.GetQueryResult("This is an example", "", dict) + "\n"; // This returns ANY translation of that text (in this case, the first one 'en')
- TranslatedText += dict["Hola"].Results[0]; // example of getting the translation directly from the Results
- }
- #region This methods are used in the publisher's Unity Tests
- public bool IsWaitingForTranslation()
- {
- return IsTranslating;
- }
- public string GetTranslatedText()
- {
- return TranslatedText;
- }
- public void SetOriginalText( string text )
- {
- OriginalText = text;
- }
- #endregion
- }
- }
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