OperationData_PlayMode.cs 1.0 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace ChivaXR.Op
  5. {
  6. /// <summary>
  7. /// 该操作类型激活后直接执行
  8. /// </summary>
  9. public abstract class OperationData_PlayMode : OperationDataBase
  10. {
  11. public override OperationDataType OperationType { get { return OperationDataType.Play; } }
  12. /// <summary>
  13. /// 激活后执行播放
  14. /// </summary>
  15. public abstract void ActiveToPlay();
  16. protected override void PlayOneShot()
  17. {
  18. ActiveToPlay();
  19. OpValue = 1;
  20. }
  21. protected override void CheckOperationDataDisActive()
  22. {
  23. switch (operationDisActioveMode)
  24. {
  25. case OperationDisActiveMode.once:
  26. OperationStatus = OperationDataStatus.InActive;
  27. break;
  28. case OperationDisActiveMode.loop:
  29. OpValue = 0;
  30. break;
  31. }
  32. }
  33. }
  34. }