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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using ChivaXR.Op;
- /// <summary>
- /// 跳过,占位
- /// </summary>
- public class OpTrigger_GoNext : OperationData_TriggerMode
- {
- public override void SetDataStateValue(float value)
- {
- }
- public override bool TriggerCondition()
- {
- return true;
- }
- }
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