CVR_SimulationTool.cs 7.8 KB

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  1. namespace ChivaXR.VR
  2. {
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using Sirenix.OdinInspector;
  6. using System.Linq;
  7. using System;
  8. public struct CVR_SimulationEventArgs
  9. {
  10. public IVR_Interactable interactable_Base;
  11. }
  12. public enum ToolAxis
  13. {
  14. x,
  15. y,
  16. z
  17. }
  18. public delegate void CVRInteractableSimulationEventHandler(object sender, CVR_SimulationEventArgs e);
  19. [RequireComponent(typeof(IVR_Interactable))]
  20. /// <summary>
  21. /// 工具模拟基类
  22. /// </summary>
  23. public class CVR_SimulationTool : SerializedMonoBehaviour
  24. {
  25. private IVR_Interactable interactable;
  26. public IVR_Interactable Interactable
  27. {
  28. get
  29. {
  30. if (interactable == null)
  31. {
  32. interactable = this.GetComponent<IVR_Interactable>();
  33. }
  34. return interactable;
  35. }
  36. }
  37. private bool useSimulationPoint = false;
  38. private bool simulationPointCreatInHandChild = true;
  39. public bool UseSimulationPoint { get => useSimulationPoint; set => useSimulationPoint = value; }
  40. /// <summary>
  41. /// 辅助模拟点是否创建在手部子级下
  42. /// </summary>
  43. public bool SimulationPointCreatInHandChild { get => simulationPointCreatInHandChild; set => simulationPointCreatInHandChild = value; }
  44. /// <summary>
  45. /// 模拟点生成位置
  46. /// </summary>
  47. public Transform simulationPointPlace;
  48. [HideInInspector]
  49. public CVR_SimulationPoint simulationPoint;
  50. [HideInInspector]
  51. public Transform recordGrabPointInHand;
  52. [HideInInspector]
  53. public GameObject currentGrabHand;
  54. [Header("工具模拟动画")]
  55. [TypeFilter("GetFilteredTypeList")]
  56. public CVR_SimulationAniBase SimulationAniDriverData;
  57. public IEnumerable<Type> GetFilteredTypeList()
  58. {
  59. var q = typeof(CVR_SimulationAniBase).Assembly.GetTypes()
  60. .Where(x => !x.IsAbstract)
  61. .Where(x => !x.IsGenericTypeDefinition)
  62. .Where(x => typeof(CVR_SimulationAniBase).IsAssignableFrom(x));
  63. return q;
  64. }
  65. [HideInInspector]
  66. public CVRInteractableSimulationEventHandler ExitSimulationMode;
  67. private List<MeshRenderer> childMeshRenderers;
  68. protected virtual void Start()
  69. {
  70. Init();
  71. if (simulationPointPlace != null)
  72. {
  73. UseSimulationPoint = true;
  74. }
  75. }
  76. private void Update()
  77. {
  78. if (interactable.CVR_IsGrabbed() && currentGrabHand != null && interactable.CVR_IsUsing())
  79. {
  80. UpdataSimulationAniDates();
  81. }
  82. }
  83. protected virtual void Init()
  84. {
  85. interactable = this.gameObject.GetComponent<IVR_Interactable>();
  86. interactable.CVR_InteractableObjectGrabbed += StartGrab;
  87. interactable.CVR_InteractableObjectUsed += StartUsing;
  88. interactable.CVR_InteractableObjectPreUnGrabbed += PreStopGrab;
  89. interactable.CVR_InteractableObjectUnused += StopUsed;
  90. if (SimulationAniDriverData != null)
  91. SimulationAniDriverData.Init(this);
  92. }
  93. protected virtual void StartGrab(object sender, CVR_InteractableObjectEventArgs e)
  94. {
  95. if (SimulationAniDriverData != null)
  96. {
  97. SimulationAniDriverData.CVR_Grab();
  98. }
  99. currentGrabHand = e.interactingObject;
  100. }
  101. protected virtual void PreStopGrab(object sender, CVR_InteractableObjectEventArgs e)
  102. {
  103. if (SimulationAniDriverData != null)
  104. {
  105. SimulationAniDriverData.CVR_UnGrab();
  106. }
  107. currentGrabHand = null;
  108. }
  109. protected virtual void StartUsing(object sender, CVR_InteractableObjectEventArgs e)
  110. {
  111. TriggerUsing();
  112. if (!UseSimulationPoint) return;
  113. CreatSimulationPoint();
  114. }
  115. protected virtual void StopUsed(object sender, CVR_InteractableObjectEventArgs e)
  116. {
  117. TriggerUnUsed();
  118. if (!UseSimulationPoint) return;
  119. CloseSimulationPoint();
  120. }
  121. /// <summary>
  122. /// 创建模拟操作点
  123. /// </summary>
  124. public void CreatSimulationPoint()
  125. {
  126. if (simulationPoint != null) return;
  127. if (recordGrabPointInHand == null)
  128. {
  129. recordGrabPointInHand = new GameObject(interactable.GetToolType().ToString()).transform;
  130. }
  131. recordGrabPointInHand.transform.parent = this.transform.parent;
  132. recordGrabPointInHand.transform.localPosition = this.transform.localPosition;
  133. recordGrabPointInHand.transform.localRotation = this.transform.localRotation;
  134. simulationPoint = CVR_ToolManager.Instance.CreatSimulationPoint(interactable.GetToolType());
  135. simulationPoint.transform.position = simulationPointPlace.transform.position;
  136. simulationPoint.transform.rotation = simulationPointPlace.transform.rotation;
  137. this.transform.parent = simulationPoint.transform;
  138. this.transform.localPosition = simulationPointPlace.InverseTransformPoint(this.transform.position);
  139. this.transform.localRotation = Quaternion.identity;
  140. if (SimulationPointCreatInHandChild)
  141. {
  142. simulationPoint.transform.parent = recordGrabPointInHand.transform;
  143. }
  144. simulationPoint.BindInteractable(this.interactable);
  145. if (SimulationAniDriverData != null)
  146. {
  147. SimulationAniDriverData.CVR_CreatSimulationPoint(simulationPoint);
  148. }
  149. }
  150. /// <summary>
  151. /// 关闭操作模拟点
  152. /// </summary>
  153. private void CloseSimulationPoint()
  154. {
  155. if (!this.gameObject.activeSelf) this.gameObject.SetActive(true);
  156. this.transform.SetParent(recordGrabPointInHand.transform.parent);
  157. this.transform.localPosition = recordGrabPointInHand.transform.localPosition;
  158. this.transform.localRotation = recordGrabPointInHand.transform.localRotation;
  159. OnCloseSimulation(new CVR_SimulationEventArgs { interactable_Base = this.interactable });
  160. CVR_ToolManager.Instance.ClearSimulationPoint(interactable.GetToolType(), simulationPoint);
  161. simulationPoint = null;
  162. }
  163. /// <summary>
  164. ///关闭模拟控制
  165. /// </summary>
  166. /// <param name="e"></param>
  167. public void OnCloseSimulation(CVR_SimulationEventArgs e)
  168. {
  169. if (ExitSimulationMode != null)
  170. {
  171. ExitSimulationMode(this, e);
  172. }
  173. }
  174. private void UpdataSimulationAniDates()
  175. {
  176. if (SimulationAniDriverData == null) return;
  177. //Trigger按键XValue值
  178. SimulationAniDriverData.CVR_TriggerXAxis_Value(interactable.CVR_GetControllerAxis(CVR_ButtonTypes.Trigger).x);
  179. if (UseSimulationPoint)
  180. {
  181. if (simulationPoint == null) CreatSimulationPoint();
  182. SimulationAniDriverData.CVR_UsingSimulationPointUpdate(simulationPoint);
  183. }
  184. }
  185. private void TriggerUsing()
  186. {
  187. if (SimulationAniDriverData != null)
  188. {
  189. SimulationAniDriverData.CVR_TriggerUsing();
  190. }
  191. }
  192. private void TriggerUnUsed()
  193. {
  194. if (SimulationAniDriverData != null)
  195. {
  196. SimulationAniDriverData.CVR_TriggerUnUsed();
  197. SimulationAniDriverData.CVR_TriggerXAxis_Value(0);
  198. }
  199. }
  200. }
  201. }