CVR_HintManager.cs 3.8 KB

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  1. 
  2. namespace ChivaXR.VR
  3. {
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. public class CVR_HintManager : MonoSingleton<CVR_HintManager>
  8. {
  9. public List<CVR_HintItem> hintItems = new List<CVR_HintItem>();
  10. public Color hoverColor = Color.yellow;
  11. private bool isActive = true;
  12. public bool IsActive
  13. {
  14. get { return isActive; }
  15. set
  16. {
  17. if (isActive != value)
  18. {
  19. isActive = value;
  20. RefrushHintItemActive();
  21. }
  22. }
  23. }
  24. /// <summary>
  25. /// 高亮显示
  26. /// </summary>
  27. /// <param name="interactables"></param>
  28. public void OpenHint(IVR_Interactable interactable, GameObject target)
  29. {
  30. CVR_HintItem tempHintItem = null;
  31. if (interactable != null)
  32. {
  33. CVR_HintItem cvr_HintItem = interactable.CVR_GetCurrentObject().GetComponent<CVR_HintItem>();
  34. tempHintItem = cvr_HintItem == null
  35. ? interactable.CVR_GetCurrentObject().AddComponent<CVR_HintItem>()
  36. : cvr_HintItem;
  37. //打开背包
  38. CVR_ToolType type = interactable.GetToolType();
  39. ToolPack.instance.CheckToolState(type);
  40. tempHintItem.OpenHint(target);
  41. }
  42. else
  43. {
  44. tempHintItem = target.GetComponent<CVR_HintItem>() == null
  45. ? target.AddComponent<CVR_HintItem>()
  46. : target.GetComponent<CVR_HintItem>();
  47. tempHintItem.OpenHint();
  48. }
  49. if (!hintItems.Contains(tempHintItem))
  50. {
  51. hintItems.Add(tempHintItem);
  52. }
  53. }
  54. /// <summary>
  55. /// 关闭高亮显示
  56. /// </summary>
  57. public void CloseHint(IVR_Interactable interactable)
  58. {
  59. if (hintItems.Count <= 0)
  60. {
  61. return;
  62. }
  63. for (int i = 0; i < hintItems.Count; i++)
  64. {
  65. hintItems[i].CloseHint();
  66. hintItems.RemoveAt(i);
  67. }
  68. //CVR_HintItem tempHintItem = interactable.CVR_GetCurrentObject().GetComponent<CVR_HintItem>();
  69. //if (tempHintItem != null) tempHintItem.CloseHint();
  70. //if (hintItems.Contains(tempHintItem))
  71. //{
  72. // hintItems.Remove(tempHintItem);
  73. //}
  74. }
  75. /// <summary>
  76. /// 高亮显示
  77. /// </summary>
  78. /// <param name="hintObject"></param>
  79. public void OpenHint(GameObject hintObject)
  80. {
  81. CVR_HintItem tempHintItem = hintObject.GetComponent<CVR_HintItem>() == null
  82. ? hintObject.AddComponent<CVR_HintItem>()
  83. : hintObject.GetComponent<CVR_HintItem>();
  84. tempHintItem.OpenHint();
  85. if (!hintItems.Contains(tempHintItem))
  86. {
  87. hintItems.Add(tempHintItem);
  88. }
  89. }
  90. /// <summary>
  91. /// 关闭高亮显示
  92. /// </summary>
  93. public void CloseHint(GameObject hintObject)
  94. {
  95. CVR_HintItem tempHintItem = hintObject.GetComponent<CVR_HintItem>() == null
  96. ? hintObject.AddComponent<CVR_HintItem>()
  97. : hintObject.GetComponent<CVR_HintItem>();
  98. tempHintItem.CloseHint();
  99. if (hintItems.Contains(tempHintItem))
  100. {
  101. hintItems.Remove(tempHintItem);
  102. }
  103. }
  104. public void RefrushHintItemActive()
  105. {
  106. foreach (var item in hintItems)
  107. {
  108. item.RefrushCurrentHintActive();
  109. }
  110. }
  111. }
  112. }