AniDriver_UnityEvent.cs 561 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using ChivaXR;
  5. using System;
  6. using UnityEngine.Events;
  7. public class AniDriver_UnityEvent : AnimationDriverBase
  8. {
  9. public UnityEvent unityEvent;
  10. public override void FinishedState()
  11. {
  12. }
  13. public override void InitState()
  14. {
  15. }
  16. public override void OnDrawGizmos()
  17. {
  18. throw new NotImplementedException();
  19. }
  20. public override void StartPlay(Action finishedCallBack = null)
  21. {
  22. unityEvent?.Invoke();
  23. finishedCallBack?.Invoke();
  24. }
  25. }