AniDriver_CloseHandChe.cs 551 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using ChivaXR;
  5. using System;
  6. using Sirenix.OdinInspector;
  7. public class AniDriver_CloseHandChe : AnimationDriverBase
  8. {
  9. public override void InitState()
  10. {
  11. }
  12. public override void FinishedState()
  13. {
  14. }
  15. public override void StartPlay(Action finishedCallBack = null)
  16. {
  17. HangDiaoController.instance.SetTarget(null);
  18. HangDiaoController.instance.hangDiaoRuningState = HangDiaoController.HangDiaoRunningState.收起吊钩;
  19. finishedCallBack?.Invoke();
  20. }
  21. }