Rolling.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.EventSystems;
  5. using DG.Tweening;
  6. public class Rolling : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
  7. {
  8. public RectTransform m_RectTransform;
  9. public float m_ParentWidth;
  10. public float m_Speed;
  11. private bool m_Point;
  12. private Tweener m_Tweener;
  13. public void OnPointerEnter(PointerEventData eventData)
  14. {
  15. if (m_RectTransform.sizeDelta.x <= m_ParentWidth) return;
  16. m_Point = true;
  17. }
  18. public void OnPointerExit(PointerEventData eventData)
  19. {
  20. if (m_RectTransform.sizeDelta.x <= m_ParentWidth) return;
  21. m_Point = false;
  22. m_RectTransform.localPosition = new Vector2(0, m_RectTransform.localPosition.y);
  23. }
  24. private void Update()
  25. {
  26. if (m_Point)
  27. {
  28. m_RectTransform.localPosition = Vector2.MoveTowards(m_RectTransform.localPosition, new Vector2(-(m_RectTransform.sizeDelta.x - m_ParentWidth), m_RectTransform.localPosition.y), m_Speed * Time.deltaTime);
  29. if (Mathf.Abs(Mathf.Abs(m_RectTransform.localPosition.x) - (m_RectTransform.sizeDelta.x - m_ParentWidth)) < 0.1f)
  30. {
  31. m_RectTransform.localPosition = new Vector2(0, m_RectTransform.localPosition.y);
  32. }
  33. }
  34. }
  35. public void Init()
  36. {
  37. m_Point = false;
  38. m_RectTransform.localPosition = new Vector2(0, m_RectTransform.localPosition.y);
  39. }
  40. }