FreeCameraData.cs 251 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class FreeCameraData : MonoBehaviour
  5. {
  6. public Transform model;
  7. public Vector3 targetRot =new Vector3(15, 200, 0);
  8. public float targetDistance = 20;
  9. }