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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- /// <summary>
- /// 打包任务
- /// </summary>
- [Serializable]
- public sealed class BuildTask
- {
- /// <summary>
- /// 名称
- /// </summary>
- public string ProductName;
- /// <summary>
- /// 目标平台
- /// </summary>
- public BuildTarget BuildTarget;
- [HideInInspector]
- /// <summary>
- /// 打包路径
- /// </summary>
- public string BuildPath;
- /// <summary>
- /// 打包场景
- /// </summary>
- public List<SceneAsset> SceneAssets = new List<SceneAsset>(0);
- }
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