ToolDisplayForm.Designer.cs 1.2 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using QFramework;
  5. namespace QFramework
  6. {
  7. // Generate Id:2176149d-1718-4298-812b-fe27ddcf3d51
  8. public partial class ToolDisplayForm
  9. {
  10. public const string Name = "ToolDisplayForm";
  11. [SerializeField]
  12. public UnityEngine.UI.Image ToolDisplayList;
  13. [SerializeField]
  14. public UnityEngine.UI.Image ToolConent;
  15. [SerializeField]
  16. public ToolItemElement ToolItemElement;
  17. [SerializeField]
  18. public UnityEngine.UI.Image Conent;
  19. [SerializeField]
  20. public UnityEngine.UI.Image Mask;
  21. [SerializeField]
  22. public UnityEngine.UI.Image Bottom;
  23. [SerializeField]
  24. public UnityEngine.UI.Image BottomBg;
  25. private ToolDisplayFormData mPrivateData = null;
  26. protected override void ClearUIComponents()
  27. {
  28. ToolDisplayList = null;
  29. ToolConent = null;
  30. ToolItemElement = null;
  31. Conent = null;
  32. Mask = null;
  33. Bottom = null;
  34. BottomBg = null;
  35. mData = null;
  36. }
  37. public ToolDisplayFormData Data
  38. {
  39. get
  40. {
  41. return mData;
  42. }
  43. }
  44. ToolDisplayFormData mData
  45. {
  46. get
  47. {
  48. return mPrivateData ?? (mPrivateData = new ToolDisplayFormData());
  49. }
  50. set
  51. {
  52. mUIData = value;
  53. mPrivateData = value;
  54. }
  55. }
  56. }
  57. }