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- /****************************************************************************
- * 2023.11 DESKTOP-DL7CJI0
- ****************************************************************************/
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using QFramework;
- namespace QFramework
- {
- public partial class PracticeResult : UIElement
- {
- private void Awake()
- {
- TipsCloseBtn.onClick.AddListener(ParticeEnd);
- //ConfirmBtn.onClick.AddListener(OnConfirmBtnClick);
- //CancleBtn.onClick.AddListener(() => gameObject.SetActive(false));
- }
- protected override void OnBeforeDestroy()
- {
- }
- private void ParticeEnd()
- {
- Application.Quit();
- }
- private void OnConfirmBtnClick()
- {
- gameObject.SetActive(false);
- //UIKit.OpenPanel<PC_PranticeResultPanel>(UILevel.PopUI,new PC_PranticeResultPanelData() { pranticeProcessElementsData = PranticeManagerForPC.instance.m_PranticeProcessElements });
- // 数据提交
- //UpLoadPracticeLevel(ResourcesManager.Instance.m_DeviceProxy.GetTierBasedOnDeviceName(GlobalConfig.m_SelectDevice));
- }
- }
- }
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