FistStepItem.Designer.cs 931 B

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  1. /****************************************************************************
  2. * 2024.9 CHIVA
  3. ****************************************************************************/
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using QFramework;
  7. namespace QFramework
  8. {
  9. public partial class FistStepItem
  10. {
  11. [SerializeField] public UnityEngine.UI.Image Normal;
  12. [SerializeField] public UnityEngine.UI.Image Select;
  13. [SerializeField] public UnityEngine.UI.Text Num;
  14. [SerializeField] public UnityEngine.UI.Text Message;
  15. [SerializeField] public UnityEngine.UI.Button ExpandBtn;
  16. [SerializeField] public UnityEngine.UI.Image UnExpand;
  17. [SerializeField] public UnityEngine.UI.Image Expand;
  18. public void Clear()
  19. {
  20. Normal = null;
  21. Select = null;
  22. Num = null;
  23. Message = null;
  24. ExpandBtn = null;
  25. UnExpand = null;
  26. Expand = null;
  27. }
  28. public override string ComponentName
  29. {
  30. get { return "FistStepItem";}
  31. }
  32. }
  33. }